In this update9
Full notes
Full Plura Ingenia: Patient 16 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Plura Ingenia: Patient 16 changes
A new update is now live with improvements, fixes, and new content.
🐄 Easter Egg
A new cow-related easter egg has been added… please don’t flush them in the toilet.
🧩 Puzzles
Door puzzles have been redesigned for better localization support.
Instead of finding words, you now solve puzzles using images that represent the items, making them language-independent.
🚪 Interactions & Environment
Toilets can now be opened and certain items can be flushed.
Sinks can now be opened.
Doors now lock at the appropriate moments.
Light switches have been added in the house.
🎨 Visual Improvements
Improved wall texture tiling for more seamless surfaces.
General material updates and refinements.
Water shader has been updated.
Fog effects have been added.
Post-process settings adjusted in several levels.
Light system rework for improved atmosphere.
🔊 Audio & Gameplay
Footstep sounds added when walking on leaves.
Improved direction guidance in some areas.
📖 Narrative
Additional letters and lore have been added, expanding information about other patients.
🌊 Gameplay Fixes / Adjustments
Water level has been adjusted with a new shader.
Invisible enemy visibility has been improved.
Some levels have been updated or reworked.
🥖Localization
I've also started working on the French Localization for the Demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
