What changed
0 fixes3 additions0 changes1 removal
- Balance
- Performance
- Gameplay
addedBug FixThe chances of the flashlight not spawning when starting a new game have been significantly reduced.
removedOptimisationLumen technology has been disabled. It was too demanding for lower-end hardware and for streamers. FPS is now almost doubled in certain areas with very little visual drawback, though it did require reworking parts of the game's lighting.
addedOptimisationThis tech will probably be added back as an option closer to release.
addedMore StuffThe update also adds around 2GB to the demo files as development on the main game continues, with more assets, characters, and props being progressively added.
Plura Ingenia: Patient 16 changes
addedThe chances of the flashlight not spawning when starting a new game have been significantly reduced.
removedLumen technology has been disabled. It was too demanding for lower-end hardware and for streamers. FPS is now almost doubled in certain areas with very little visual drawback, though it did require reworking parts of the game's lighting.
addedThis tech will probably be added back as an option closer to release.
addedThe update also adds around 2GB to the demo files as development on the main game continues, with more assets, characters, and props being progressively added.
Bug Fix
The chances of the flashlight not spawning when starting a new game have been significantly reduced.
Optimisation
Lumen technology has been disabled. It was too demanding for lower-end hardware and for streamers. FPS is now almost doubled in certain areas with very little visual drawback, though it did require reworking parts of the game's lighting.
This tech will probably be added back as an option closer to release.
More Stuff
The update also adds around 2GB to the demo files as development on the main game continues, with more assets, characters, and props being progressively added.
Things that will make you even more intrigued, scared, and excited once the full game releases. 🫣