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- Plague Alchemist
Plague Alchemist 2026 Roadmap
Plague Alchemist 2026 Roadmap Now that Plague Alchemist is firmly in Early Access, it is time to look forward. Content is now the main focus, and we plan to add a substantial amount of it by the end of 2026. The roadmap…
Store6 changesGameplayPerformance - Plague Alchemist
Patch Notes — Version 0.1.2 (Release date: 30.05.2026)
The first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again. The next u…
Store4 changes1 numericGameplay - Plague Alchemist
Patch Notes — Version 0.1.1 (Release date: 26.05.2026)
Added - Mining sound effects. Removed - Unfinished door entry in Plains that lead to Cliff-Alley. Changed - Reduced wait time during scene transitions. - Trying to enter Edgar's tent now shows a message that it's in dev…
Patch notes3 changesUI/audioGameplay - Plague Alchemist
Plague Alchemist is now available in Early Access
Disclaimer This first build is a small foundation release. It contains roughly 1 hour of playable content, depending on playstyle, and is focused on the core systems: exploration, gathering, ingredient analysis, brewing…
Patch notes - Plague Alchemist
Plague Alchemist launches into Early Access in 2 days
Before release, we want to be very open about what this first Early Access version is. What’s in the first build? The current build is focused and limited in scope. There is roughly 1 hour of gameplay right now, dependi…
Patch notes1 changeGameplay - Plague Alchemist
Data System Overhaul Milestone
Development Update — Data System Overhaul A pretty big behind-the-scenes milestone has been reached for Plague Alchemist. We’ve finished building a completely new data management framework, and the first build running o…
Patch notes4 changesGameplayPerformance - Plague Alchemist
Early Access Launch Update
Hey everyone, PA’s Early Access launch has been moved to May 25th. We know this is close to the previously planned date, and we’re sorry for the short notice. During additional internal testing, we confirmed that the cu…
Announcement3 changesGameplayCompatibility - Plague Alchemist
Few words before Early Access Goes Live
Setting the stage This will be the last post before Plague Alchemist enters Early Access. There are only three weeks left, but the amount of work still to do to be fully prepared feels like a lot more than that. We want…
Store3 changesGameplay - Plague Alchemist
Weekly Devlog – Mistveil woods
Overview This week’s goal was to define the new zone outline and prototype it fully. We actually made more progress than expected and even streamlined parts of the backend to make this kind of work faster in the future.…
Announcement3 changesGameplayPerformance - Plague Alchemist
Weekly Devlog - Early Access scope freeze (pt.4)
Overview This whole thing took over a month, but it’s finally done. The big picture is clear now—and so is the fact that there’s a lot to do before Early Access. Details The Early Access scope freeze was all about layin…
Announcement4 changesGameplayWorkshop - Plague Alchemist
Weekly Devlog - Early Access scope freeze (pt.3)
Overview This week’s focus was on finalizing the Early Access scope freeze. It has taken longer than expected, but the mountain of documentation for the freeze is finally close to completion. Details The process is abou…
Store1 change - Plague Alchemist
Weekly Devlog - Early Access scope freeze (pt.2)
Overview This week’s focus was on finalizing the Early Access scope freeze — defining exactly what will be included in the first playable release. Details The process is still underway, and as expected, the scale of an…
Announcement1 changeMaps - Plague Alchemist
Weekly Devlog - Early Access scope freeze (pt.1)
Overview This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access. Details The game has grown quite large over time, and getting a full overview of deliverab…
Announcement1 changeGameplay - Plague Alchemist
Weekly Devlog – Codex (pt.2)
Overview This week’s goal was to finalize the codex system both visually and technically. I’m happy to say the system is now fully operational in the development build. Details Here’s a breakdown of the key work complet…
Announcement3 changesUI/audioGameplay - Plague Alchemist
Weekly Devlog – Codex (pt.1)
Overview This week’s goal was to bring the codex system to life. It was implemented in a placeholder state previously, but now we have fleshed out the concept and the visual style. Details Codex is a system where all th…
Announcement1 changeGameplay - Plague Alchemist
Weekly Devlog – Gemstone Grotto development (pt.2)
Overview This week’s goal was to continue development of the Gemstone Grotto area and bring it to a finalized prototype stage. A lot of progress was made, especially on the visual side. Details Added the Starmap Cave en…
Announcement3 changesGameplayMaps


