What changed
0 fixes3 additions1 change1 removal
addedThe first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again.
addedAdding more NPCs. - Fixing a hard-to-track quest bug where saving and loading in specific cases can soft-lock quest progress. - Adding new content.
addedAddedHelp entry describing the brewing process. - Dialogue box when a body of water has nothing to catch yet. - Dialogue when the player has too low fishing rod tier to catch anything in a body of water. - "Unstuck" button. - Inventory "Sort" button. - Special tooltip section for food items showing what buff the food item gives. - Food recipes can now be discovered by picking up one of their ingredients. - Crate with some rope items near Paul's house.
removedChangedLure is now removed only when something is actually caught. - Player chest button text changed from "Loot all" to "Transfer all". - Bartering stat now affects shop prices. - Updated the player chest help entry text. - Chopping down a tree and getting extra loot from Tree fell elixir now plays a sound effect. - Shop buying price coefficient changed from 0.2 to 0.35, meaning selling items yields less money now. - Locked down inventory item interaction in several menus.
changedFixedBackend error when the first item slot in a shop was fully bought out. - Loot would still magnetize to the player when inventory was full. - Processing items while inventory was full caused the result item to be lost. - Quick transfer to container not working. - Shop not restocking daily. - Broken button scaling in the inventory right-click item action panel. - Bartering serum, Haste serum, Naked hook elixir, and Tree fell elixir having no working effect. - Missing collision on carts in the General Store storage area. - Typo in the main questline telling the player to go into town and get ingredients. - Inventory bug where dragged items did not swap places. - Food items having non-functional or incomplete buffs. - Player being able to interact with the crack in the wall before investigating the strange book.
- Shop buying price coefficient0.2→0.35↑- Shop buying price coefficient increased, buffPlague Alchemist changes
addedThe first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again.
addedAdding more NPCs. - Fixing a hard-to-track quest bug where saving and loading in specific cases can soft-lock quest progress. - Adding new content.
addedHelp entry describing the brewing process. - Dialogue box when a body of water has nothing to catch yet. - Dialogue when the player has too low fishing rod tier to catch anything in a body of water. - "Unstuck" button. - Inventory "Sort" button. - Special tooltip section for food items showing what buff the food item gives. - Food recipes can now be discovered by picking up one of their ingredients. - Crate with some rope items near Paul's house.
removedLure is now removed only when something is actually caught. - Player chest button text changed from "Loot all" to "Transfer all". - Bartering stat now affects shop prices. - Updated the player chest help entry text. - Chopping down a tree and getting extra loot from Tree fell elixir now plays a sound effect. - Shop buying price coefficient changed from 0.2 to 0.35, meaning selling items yields less money now. - Locked down inventory item interaction in several menus.
changedBackend error when the first item slot in a shop was fully bought out. - Loot would still magnetize to the player when inventory was full. - Processing items while inventory was full caused the result item to be lost. - Quick transfer to container not working. - Shop not restocking daily. - Broken button scaling in the inventory right-click item action panel. - Bartering serum, Haste serum, Naked hook elixir, and Tree fell elixir having no working effect. - Missing collision on carts in the General Store storage area. - Typo in the main questline telling the player to go into town and get ingredients. - Inventory bug where dragged items did not swap places. - Food items having non-functional or incomplete buffs. - Player being able to interact with the crack in the wall before investigating the strange book.
The first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again.
The next update will focus on:
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Added
Changed
Lure is now removed only when something is actually caught. - Player chest button text changed from "Loot all" to "Transfer all". - Bartering stat now affects shop prices. - Updated the player chest help entry text. - Chopping down a tree and getting extra loot from Tree fell elixir now plays a sound effect. - Shop buying price coefficient changed from 0.2 to 0.35, meaning selling items yields less money now. - Locked down inventory item interaction in several menus.
Fixed
Backend error when the first item slot in a shop was fully bought out. - Loot would still magnetize to the player when inventory was full. - Processing items while inventory was full caused the result item to be lost. - Quick transfer to container not working. - Shop not restocking daily. - Broken button scaling in the inventory right-click item action panel. - Bartering serum, Haste serum, Naked hook elixir, and Tree fell elixir having no working effect. - Missing collision on carts in the General Store storage area. - Typo in the main questline telling the player to go into town and get ingredients. - Inventory bug where dragged items did not swap places. - Food items having non-functional or incomplete buffs. - Player being able to interact with the crack in the wall before investigating the strange book.