In this update4
Full notes
Full Plague Alchemist update
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What changed
- UI and audio
- Gameplay
Plague Alchemist changes
Added
- Mining sound effects.
Removed
- Unfinished door entry in Plains that lead to Cliff-Alley.
Changed
- Reduced wait time during scene transitions.
- Trying to enter Edgar's tent now shows a message that it's in development.
- Trying to enter Witches hut now shows a message that it's in development.
Fixed
- Small vials missing from the General Store stock. - Bushes and decorative flowers would occasionally render on top of player incorrectly. - Broken button scaling in the crafting menu. - Broken button scaling in the quest journal. - Collider bug where players could walk on water near the docks in Willowhaven. - Feedback system failed to properly send the ticket author's name. - Sending save file in the feedback system would use the last save, which often would not be accurate of the ticket being made. Now when sending a ticket with save file attached, the game will automatically save first. - Bug that would appear when players would interact with crafting bench at the same frame as drinking strange potion would start. - Missing General Store counter collider. - Incorrect item rendering in the General Store. - Colliders on items in Edgars’ camp. - Missing dock collider near the witch’s house in Plains. - Broken Misty Forest stairs leading to Rock Valley, which made the valley objects non-interactable. - Gertrude’s shop sign rendering in front of the player. - Typo in the 101 poster in the basement.
Source
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