In this update4
Full notes
Full Plague Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Plague Alchemist changes
Disclaimer
This first build is a small foundation release. It contains roughly 1 hour of playable content, depending on playstyle, and is focused on the core systems: exploration, gathering, ingredient analysis, brewing, recipe discovery, quests, and world interaction.
We want to be very clear: this is not a full RPG yet. It is the beginning of Early Access, and the game is planned to grow through updates.
Focus
Our immediate focus after launch will be:
fixing bugs
improving clarity
polishing the core systems
listening to player feedback
expanding the amount of playable content through regular Early Access updates
Transparency
Our plan is to release monthly Early Access updates, with smaller patches released sooner if urgent issues or important bugs appear.
We also plan to publish a 2026 roadmap as soon as possible, so players can see what we are building toward and what kind of content is planned next.
Thank You for the Support
We also want to say a huge thank you to everyone who supported the game before launch. Thanks to your support, Plague Alchemist reached over 10,000 wishlists before entering Early Access — something we genuinely did not expect when we started this project.
Thank you to everyone who wishlisted the game, tested it, gave feedback, or followed development. Reaching Early Access is a huge step for us — and now the real work continues.
— The Hardcoded Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
