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Steam News12 November 20257mo ago

Weekly Devlog - Early Access scope freeze (pt.1)

Overview This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access.

Full notes

Full Plague Alchemist update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedAs a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.

Plague Alchemist changes

addedAs a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.

Overview

This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access.

Details

The game has grown quite large over time, and getting a full overview of deliverables will take at least two weeks instead of one.

With timelines tightening, a lot is being trimmed from the Early Access scope to focus on delivering the highest possible quality for the remaining content.

High-level metrics of what to expect (subject to change):

  • 10 NPCs

  • 1 Dungeon

  • 1 Boss

  • 11 Zones

  • 5 Quests (likely to increase significantly)

And much more still being defined.

Next Steps

Next week, the Early Access scope freeze continues.

Bonus

As a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.

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Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.

Source

Steam News / 12 November 2025

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