Full notes
Full Plague Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Plague Alchemist changes
Overview
This week’s goal was to get our scope in order and gain a clear picture of what needs to be delivered for Early Access.
Details
The game has grown quite large over time, and getting a full overview of deliverables will take at least two weeks instead of one.
With timelines tightening, a lot is being trimmed from the Early Access scope to focus on delivering the highest possible quality for the remaining content.
High-level metrics of what to expect (subject to change):
10 NPCs
1 Dungeon
1 Boss
11 Zones
5 Quests (likely to increase significantly)
And much more still being defined.
Next Steps
Next week, the Early Access scope freeze continues.
Bonus
As a small bonus, we’ve also been working on the game itself. Here’s our new NPC — a character with a unique mechanic not often seen elsewhere.
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Thanks for following the development of Plague Alchemist! If you’d like to stay up to date, follow the page and check back every Thursday for the next devlog.
Source
Changelog.gg summarizes and formats this update. How we read updates.
