Full notes
Full Plague Alchemist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Overview This week’s goal was to finalize the codex system both visually and technically. I’m happy to say the system is now fully operational in the development build.
Details Here’s a breakdown of the key work completed:
Fully connected the UI, allowing players to navigate smoothly between panels.
Built the backend framework so new entries can be added easily in the future.
Polished the visual style for codex illustrations and created internal art guidelines to ensure consistency as we expand the system.
Added drop rates for codex cards tied to two resource groups — Glimmergroves (regular trees) and rocks.
Next Steps Next week will be a major milestone: we’ll be defining a clear and realistic scope for the Early Access release. This will involve a full inventory of all systems, mechanics, and content to ensure we deliver a solid, focused experience.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
