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Steam News24 July 202511mo ago

v4.6 - Burning and Electrified Zombies

Since I've been working on new features for the new map, I thought these would be good to release now, so here's a bonus update.

In this update12

Full notes

Full Nasty Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions13 changes1 removal
  • Balance
  • Gameplay
changedBurning and Electrified ZombiesBurning Zombies apply a damage over time effect to you, delaying your health regeneration by a few seconds.
changedBurning and Electrified ZombiesElectrified Zombies zap away your kinetic energy and take no damage from Fortify.
addedMonotome BuffMonotome now also increases guns penetration. You can now also view Akimbo and Monotome weapon stats in the Weapons screen, this also equips Akimbo and Monotome weapons to your lobby character.
addedIn other news...Special Zombies can now rarely spawn during normal waves.
addedIn other news...New "Random Types" Zombie Modifier allows for random special zombie types to all the time.
removedIn other news...The Sten is no longer mirrored until you equip an akimbo Sten.
Ammo storage60/9048/72Ammo storage decreased, nerfDamage800700Damage decreased, nerfAmmo storage100/200150/300Ammo storage increased, buffAxe range1.75m2mAxe range increased, buff

Nasty Zombies changes

changedBurning Zombies apply a damage over time effect to you, delaying your health regeneration by a few seconds.
changedElectrified Zombies zap away your kinetic energy and take no damage from Fortify.
addedMonotome now also increases guns penetration. You can now also view Akimbo and Monotome weapon stats in the Weapons screen, this also equips Akimbo and Monotome weapons to your lobby character.
addedSpecial Zombies can now rarely spawn during normal waves.
addedNew "Random Types" Zombie Modifier allows for random special zombie types to all the time.

Since I've been working on new features for the new map, I thought these would be good to release now, so here's a bonus update.

Burning and Electrified Zombies

Burning Zombies apply a damage over time effect to you, delaying your health regeneration by a few seconds.

Electrified Zombies zap away your kinetic energy and take no damage from Fortify.

Monotome Buff

Monotome now also increases guns penetration. You can now also view Akimbo and Monotome weapon stats in the Weapons screen, this also equips Akimbo and Monotome weapons to your lobby character.

In other news...

  • Special Zombies can now rarely spawn during normal waves.

  • New "Random Types" Zombie Modifier allows for random special zombie types to all the time.

  • "Burning" and "Electrified" Zombie Modifiers for permanent waves of these types of zombies.

  • Fire Barrels now set you on fire :)

  • The Sten is no longer mirrored until you equip an akimbo Sten.

  • 5 new achievements.

V4.6.1

Zone Price Changes

  • Zones now have varying prices to unlock. Starting at £2.50 to open the first room, and increasing to £20 to open basement rooms. The Price reduces to £2.50 if zones on both sides of the Sandbags are already accessible.

Special Waves Rebalance

  • Irradiated, Electrified, and Burning waves can only happen at wave 50+ and are much rarer

  • If a random enraged zombie spawns, it will be at max potential speed, and has a small chance of being Irradiated, Electrified, or Burning

Miracles Rebalance

  • Miracles now only last 20 seconds instead of 30 seconds

  • Miracles are now 25% more common

Scavenger Buff

  • Scavenger Pouches have a larger pickup radius

  • Scavenger Pouch drop rate is now 1 in 8 instead of 1 in 10

  • Collecting Scavenger Pouches now has an animation

Ray Gun Nerf

  • Ray Gun holds 12 ammo instead of 15

  • Ammo storage reduced from from 60/90 to 48/72

  • Radius 33% smaller if you don't hit a zombie directly

Lee Enfield Rebalance

  • Lee Enfield fire rate increased from 150/m to 171/m

  • Damage reduced from 800 to 700

  • Ammo storage increased from 100/200 to 150/300

Axe Buff

  • Increased Axe range from 1.75m to 2m

V4.6.2

Z-Ray

  • Added Miracle and Scavenger Hue Sliders

Weapons Menu

  • Added a reload speed stat

  • Weapons are now categorised into Firearms and Melee Weapons

Random Enraged Zombies

  • Slightly more common

  • Screech when they spawn

M134

  • Reload animation adjusted: The spinning barrel slows down instead of immediately stopping

Source

Steam News / 24 July 2025

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