In this update12
Full notes
Full Nasty Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Nasty Zombies changes
Since I've been working on new features for the new map, I thought these would be good to release now, so here's a bonus update.
Burning and Electrified Zombies
Burning Zombies apply a damage over time effect to you, delaying your health regeneration by a few seconds.
Electrified Zombies zap away your kinetic energy and take no damage from Fortify.
Monotome Buff
Monotome now also increases guns penetration. You can now also view Akimbo and Monotome weapon stats in the Weapons screen, this also equips Akimbo and Monotome weapons to your lobby character.
In other news...
Special Zombies can now rarely spawn during normal waves.
New "Random Types" Zombie Modifier allows for random special zombie types to all the time.
"Burning" and "Electrified" Zombie Modifiers for permanent waves of these types of zombies.
Fire Barrels now set you on fire :)
The Sten is no longer mirrored until you equip an akimbo Sten.
5 new achievements.
V4.6.1
Zone Price Changes
Zones now have varying prices to unlock. Starting at £2.50 to open the first room, and increasing to £20 to open basement rooms. The Price reduces to £2.50 if zones on both sides of the Sandbags are already accessible.
Special Waves Rebalance
Irradiated, Electrified, and Burning waves can only happen at wave 50+ and are much rarer
If a random enraged zombie spawns, it will be at max potential speed, and has a small chance of being Irradiated, Electrified, or Burning
Miracles Rebalance
Miracles now only last 20 seconds instead of 30 seconds
Miracles are now 25% more common
Scavenger Buff
Scavenger Pouches have a larger pickup radius
Scavenger Pouch drop rate is now 1 in 8 instead of 1 in 10
Collecting Scavenger Pouches now has an animation
Ray Gun Nerf
Ray Gun holds 12 ammo instead of 15
Ammo storage reduced from from 60/90 to 48/72
Radius 33% smaller if you don't hit a zombie directly
Lee Enfield Rebalance
Lee Enfield fire rate increased from 150/m to 171/m
Damage reduced from 800 to 700
Ammo storage increased from 100/200 to 150/300
Axe Buff
Increased Axe range from 1.75m to 2m
V4.6.2
Z-Ray
Added Miracle and Scavenger Hue Sliders
Weapons Menu
Added a reload speed stat
Weapons are now categorised into Firearms and Melee Weapons
Random Enraged Zombies
Slightly more common
Screech when they spawn
M134
Reload animation adjusted: The spinning barrel slows down instead of immediately stopping
Source
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