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Steam News12 July 202511mo ago

v4.5 - Z-Ray Buff, QoL & The Future of Nasty Zombies

Z-Ray Buff Z-Ray now allows you to see Miracles & Scavenger packs through walls. QoL and Small Changes Slightly increased scavenger pouch pickup radius Increase Winchester ammo storage from 120/240 to 150/300 Increased

Full notes

Full Nasty Zombies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions9 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
changedQoL and Small ChangesSlightly increased scavenger pouch pickup radius
changedQoL and Small ChangesIncreased Lee Enfield Rapid Reload multiplier from 1.5x to 2x
changedQoL and Small ChangesZombies will select their target faster after spawning
addedQoL and Small ChangesAdded refilling ammo sound when ammo is refilled in backrooms
changedv4.5.2Axe penetration increased from 75% to 80%
changedv4.5.2Moved a lever spawn in the pipe room to be on the same side as the wall as the two wall-buys
Axe penetration75%80%Axe penetration increased, buff

Nasty Zombies changes

changedSlightly increased scavenger pouch pickup radius
changedIncreased Lee Enfield Rapid Reload multiplier from 1.5x to 2x
changedZombies will select their target faster after spawning
addedAdded refilling ammo sound when ammo is refilled in backrooms
changedAxe penetration increased from 75% to 80%

Z-Ray Buff

Z-Ray now allows you to see Miracles & Scavenger packs through walls.

QoL and Small Changes

  • Slightly increased scavenger pouch pickup radius

  • Increase Winchester ammo storage from 120/240 to 150/300

  • Increased Lee Enfield Rapid Reload multiplier from 1.5x to 2x

  • Zombies will select their target faster after spawning

  • Game time and wave is now visible on the pause screen

  • Added refilling ammo sound when ammo is refilled in backrooms

v4.5.2

  • Axe penetration increased from 75% to 80%

  • Loadout Screen now displays how many Blessings are active

  • Loadout Screen now displays the drop rate of Miracles

  • Moved a lever spawn in the pipe room to be on the same side as the wall as the two wall-buys

  • The levers around The Church now have a UI widget that says "Pull"

  • "Power-Ups Activated" now says "Miracles Activated" in the stats screen

  • Barricade UI widget now says "Repair" instead of "Build"

  • Wall-buys now glow slightly making them more visible in dark areas

  • The basement of The Church no longer has a desaturation post processing effect

  • Vitality surge now boosts the player to the max speed, regardless of if they have Zoomies active

  • Special Wave rarity now scales linearly instead of exponentially (Wave 25-100 = 0%-10%) (Wave 100-400 = 10%-100%)

  • New Setting: Sync Fire This allows you to toggle the Sync Fire button between Weapon (Alt) and Weapon (Main)

v4.5.3

  • Weapon Roulette will no longer give you a melee weapon on an irradiated wave

  • Weapon Roulette will no longer give you a Wumbo Weapon until at least wave 50

  • Irradiated Zombies damage radius has been reduced

  • Fortified barricades deal more damage to zombies, killing them in 2 hits instead of 3.

The Future of Nasty Zombies

This is the final update before I switch my focus to working on the next main map for Nasty Zombies as I wanted to get the game into an extremely polished state before moving onto something big and new. Expect there to be a sizable gap until the next update (unless I have bugs to fix).

Source

Steam News / 12 July 2025

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