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- Mycopunk
Pigeons at Devlog 5/29/26: Incursion
Hello! It’s almost June, which means we’re approaching the worst season of the year. But that has nothing to do with Mycopunk, so let’s move on to what we’ve been working on this week! Incursion We’ve been prototyping a…
Event8 changesGameplayBalance - Mycopunk
Update 1.8.6
Ouroboros In-progress Ouroboros lobbies can always be joined! Joining a lobby that’s past room 5 will give you some upgrades to help catch you up. Added a minimap to the default Ouroboros level Misc Fixed an incorrect d…
Patch notes3 changesFixGameplay - Mycopunk
Pigeons at Devlog 5/22/26: Exotics
hi happy friday... New Exotics I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger: Phantom Limb On reload, a phantom Lead Flinger mat…
Patch notes7 changesGameplayUI/audio - Mycopunk
Pigeons at Devlog 5/15/26: A New Employee
New Employee We’ve begun work on the 5th playable employee! The [REDACTED] is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art: Enemy Improvements Our foc…
Patch notes10 changesGameplayBalance - Mycopunk
Update 1.8.5
Ouroboros Ouroboros lobbies can be joined in-progress before you complete room 5 Fixes Fixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemy Fixed an issue where you could g…
Patch notes2 changesFixBalance - Mycopunk
Pigeons at Devlog 5/8/26: Voice Chat
Voice Chat I spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both U…
Store6 changesUI/audioGameplay - Mycopunk
Update 1.8.4
Saxonite Transport You are no longer slowed while carrying a barrel Waypoints are colored to help differentiate them from side objectives Bullet Hell Lowered the maximum number of autocannons this modifier can give to a…
Patch notes15 changesFixGameplay - Mycopunk
Update 1.8.3
Prized Possession Due to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping Lane…
Patch notes4 changesFixMaps - Mycopunk
1.8.2 Hotfix
Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens
Announcement1 changeFix - Mycopunk
Pigeons at Devlog 5/1/26: Procedural Terrain
Hello! In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe…
Patch notes11 changesMapsPerformance - Mycopunk
Update 1.8.2
Performance The navigation mesh generates faster when dropping into a procedural level Optimized ‘Building Surfaces’ to make it a bit faster Optimized particle systems that stick to meshes (like when enemies are set on…
Store11 changesFixPerformance - Mycopunk
1.8.1 Hotfix
Temporarily disabled Spatial-Temporal upscaling while we look into a fix for it breaking the rendering
Announcement1 changeFix - Mycopunk
Update 1.8.1
Performance Added a new upscaling option, Spatial-Temporal, which should provide cleaner upscaling results than FidelityFX or Linear Added a couple debug options to the settings screen to help us track down the cause of…
Patch notes13 changesFixPerformance - Mycopunk
THE WORLD UPDATE - PROCEDURAL LEVELS
Hey gang, Roachard here. The fungus ain’t slowin down, so Saxon’s openin up the whole planet for us. That’s a lotta ground to cover, so grab your buddies and let’s get to work! >> END TRANSMISSION Procedural Levels We’v…
Store49 changesFixMaps - Mycopunk
Mini Procedural Beta Update
Abomination objectives in Cleanup Detail and Paid Time Off now ping your target on the minimap Fixed an issue that could cause all three Monovan waypoints to spawn in the same spot Fixed an issue introduced with the pre…
Announcement3 changesFixGameplay - Mycopunk
Procedural Levels Beta 4
Procedural Tundra The procedural Moldy Tundra is now available! Trypophobes beware. Procedural Improvements Optimized terrain generation times for the procedural Desert The navigation mesh should bake a bit faster when…
Patch notes26 changesFixGameplay





