In this update2
Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Maps
- UI and audio
Mycopunk changes
Performance
Added a new upscaling option, Spatial-Temporal, which should provide cleaner upscaling results than FidelityFX or Linear
Added a couple debug options to the settings screen to help us track down the cause of a crash. If you experience crashing in a level please try turning on the temporary option to disable elemental particles on targets.
Bug Fixes
Fixed a missing icon for the Ice Floes region
Fixed a bug that caused upgrades attached to enemies to float in the wrong position
Heavy Weapon crates now despawn faster for you if they’re owned by another player
Fixed a bug that was stopping Paid Time Off from ever appearing in a Permanent Location (authored level)
Updated the icon for side objective Backlog Tasks to match the new side objective icon
Fixed an issue that wouldn’t show a minimap if you joined an in-progress mission
Fixed an issue that allowed enemies to dig to players in Abomination Assault and through Bruiser’s Hard-Light Prison
Slightly increased the hitbox of the Prized Possession door seals
Fixed an issue that could cause terrain to block the door of the Prized Possession dome facility
Fixed a lag spike that could occur in the HUB when the TV switches videos
Reduced the amount of screen shake on Cluster Bomb explosions
Source
Changelog.gg summarizes and formats this update. How we read updates.
