Update history
Latest Mycopunk updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Mycopunk
1.9.1 Hotfix
Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track…
Announcement5 changesFixGameplay - Mycopunk
1.9 - THE ENEMY UPDATE
Hey gang, Roachard here. Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'. Saxon operatives also discovered a buncha facilities hidden benea…
Event78 changes11 numericFix - Mycopunk
Pigeons at Devlog 6/19/26: Balancing
Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go: Bala…
Patch notes40 changes11 numericFix - Mycopunk
Pigeons at Devlog 6/5/26: Prized Possession
Equipping Skins The UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which w…
Patch notes4 changesUI/audioGameplay - Mycopunk
Update 1.8.7 - New Skins For Everyone!
Rainbow Skins Added a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifi…
Store2 changesGameplay - Mycopunk
Pigeons at Devlog 5/29/26: Incursion
Hello! It’s almost June, which means we’re approaching the worst season of the year. But that has nothing to do with Mycopunk, so let’s move on to what we’ve been working on this week! Incursion We’ve been prototyping a…
Event6 changesGameplayBalance - Mycopunk
Update 1.8.6
Ouroboros In-progress Ouroboros lobbies can always be joined! Joining a lobby that’s past room 5 will give you some upgrades to help catch you up. Added a minimap to the default Ouroboros level Misc Fixed an incorrect d…
Patch notes2 changesFixGameplay - Mycopunk
Pigeons at Devlog 5/22/26: Exotics
hi happy friday... New Exotics I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger: Phantom Limb On reload, a phantom Lead Flinger mat…
Patch notes5 changesGameplayPerformance - Mycopunk
Pigeons at Devlog 5/15/26: A New Employee
New Employee We’ve begun work on the 5th playable employee! The [REDACTED] is slated for 1.0 and we’re starting to toy around with her abilities. For now we’ll share a peek at her concept art: Enemy Improvements Our foc…
Patch notes9 changesGameplayBalance - Mycopunk
Update 1.8.5
Ouroboros Ouroboros lobbies can be joined in-progress before you complete room 5 Fixes Fixed an issue that caused enemy limbs to gain extra health when they were picked up by a new enemy Fixed an issue where you could g…
Patch notes2 changesFixBalance - Mycopunk
Pigeons at Devlog 5/8/26: Voice Chat
Voice Chat I spent a few days this week working on voice chat! We actually tried to implement voice chat prior to our early access launch but it didn’t really work out… there are very few vc plugins that work for both U…
Patch notes5 changesUI/audioGameplay - Mycopunk
Update 1.8.4
Saxonite Transport You are no longer slowed while carrying a barrel Waypoints are colored to help differentiate them from side objectives Bullet Hell Lowered the maximum number of autocannons this modifier can give to a…
Patch notes15 changesFixGameplay - Mycopunk
Update 1.8.3
Prized Possession Due to issues with rolling the battery on steep terrain, Prized Possession has been temporarily disabled in procedural levels. This week’s Overtime Assignment is now in the Gravity Farm - Shipping Lane…
Patch notes2 changesFixGameplay - Mycopunk
1.8.2 Hotfix
Literally fixed the same thing as the last hotfix because we accidentally undid our bug fix (: no more blackscreens
Announcement1 changeFix - Mycopunk
Pigeons at Devlog 5/1/26: Procedural Terrain
Hello! In the past we’ve mostly been secretive about updates until they launch, but like what’s the point of that? So we’re going to try being more open about what we’re working on with weekly (I hope) devlogs. Or maybe…
Patch notes8 changesPerformanceMaps - Mycopunk
Update 1.8.2
Performance The navigation mesh generates faster when dropping into a procedural level Optimized ‘Building Surfaces’ to make it a bit faster Optimized particle systems that stick to meshes (like when enemies are set on…
Patch notes11 changesFixPerformance






