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- Mycopunk
The Roadmap to 1.0
13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite…
Patch notes1 changeUI/audio - Mycopunk
Pigeons at Devlog 7/24/26 - Grass & Moonlets
Grassy Grass Hello again! This week I have been working with a LOT of grass (for no particular reason), and so I thought it would be fun to go through some of the details with how we make the Myco-foliage. Much like the…
Patch notes14 changesMapsGameplay - Mycopunk
1.9.9
Fixed Pummeler’s fire rate stat being reversed Fixed Adaptive Stabilizer’s stats being reversed Controller: Movement deadzones apply to cursor movement Fixed an issue that prevented the voice chat push-to-talk binding f…
Announcement9 changesFixBalance - Mycopunk
Pigeons at Devlog 7/10/26
Countering Projection Warping This little writeup is gonna be pretty technical, but I think it’s cool so too bad. Let’s say, hypothetically, New Atlas has a moon. We’ll call it a moonlet and toss it into orbit. Just one…
Patch notes8 changesGameplayPerformance - Mycopunk
1.9.8
Fixed an issue where the Shocklance’s Storm’s Eye upgrade was displaying the wrong number for the stacking penalty on its damage stat Fixed an issue where the blue pipe in Moldy Tundra wouldn’t think all players were pr…
Announcement4 changesFixBalance - Mycopunk
1.9.7
Fixed a bug that let upgrades of different weapons be infused together if you selected both upgrades in the pattern infuser and then changed the bottom upgrade Fixed a bug that would make the pattern infuser show a diff…
Announcement5 changesFixGameplay - Mycopunk
Pigeons at Devlog 7/3/26
Feeling Fulfilled I started working on Fulfillments, our in-game achievement system coming with 1.0! Many Fulfillments will reward a new type of cosmetic… HATS. We’ve only just begun experimenting with hats, but here’s…
Store7 changesUI/audioGameplay - Mycopunk
1.9.6
Fungus sometimes grows in Incursion rooms Fixed an invisible error when using Phantom Limb Plate Launcher - Reversed how Simple Inertia’s range stats are displayed since its min stat is better. This also means that boos…
Announcement3 changesFixGameplay - Mycopunk
1.9.5
Fixed the DMLR sometimes spawning a bunch of lightning strikes at the same time when Arc Lightning and Concussive Blast were both equipped, which made it sound quite loud. Fixed Oxythane Breach Escalation not appearing…
Announcement5 changesFixUI/audio - Mycopunk
1.9.4
Fixed an issue where the locked bunker would only carve out terrain for the host player Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p Fixed laptop screens in the main menu som…
Store18 changesFixMaps - Mycopunk
1.9.2
Fixed an bug that wouldn’t let you continue normal Ouroboros runs after killing the amalgamation Paid Time Off correctly spawns in every region again Fixed bosses not moving in Ouroboros Region-specific resources correc…
Announcement5 changesFixGameplay - Mycopunk
1.9.1 Hotfix
Fixed an issue where pattern infusion would sometimes eat your Antimass Substrate and not infuse your upgrade. If you lost some Antimass from this… sorry… because all data is stored locally we don’t have a way to track…
Announcement5 changesFixGameplay - Mycopunk
1.9 - THE ENEMY UPDATE
Hey gang, Roachard here. Those fungal freaks are infecting more machines on New Atlas, and I do NOT want to die to a toilet, so y'all better get killin'. Saxon operatives also discovered a buncha facilities hidden benea…
Event83 changes11 numericFix - Mycopunk
Pigeons at Devlog 6/19/26: Balancing
Hey there! This week we’re putting the finishing touches on the upcoming enemy update. It’s coming Soon. This devlog is a bit bulkier as we’re going over a set of balance changes and new enemy designs… Ok let’s go: Bala…
Patch notes43 changes11 numericFix - Mycopunk
Pigeons at Devlog 6/5/26: Prized Possession
Equipping Skins The UI for equipping skins got a small overhaul, making it more straightforward to equip different types of skins. With this new UI it’ll be easier for us to add new types of skins in the future, which w…
Store4 changesGameplayBalance - Mycopunk
Update 1.8.7 - New Skins For Everyone!
Rainbow Skins Added a rainbow skin for each employee! Once you start the game after reaching player level 3 you'll find one of each new skin waiting for you in the lost loot terminal. They also drop randomly with modifi…
Store2 changesGameplay




