In this update1
Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- UI and audio
- Balance
- Store
Mycopunk changes
Fixed an issue where the locked bunker would only carve out terrain for the host player
Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p
Fixed laptop screens in the main menu sometimes missing their texture
The sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit in your inventory.
In the lobby list, the button to reset your lobby name only appears if you’re hosting the lobby
The mission select screen is SUPPOSED to make sure that at least one of each mission is spawned on New Atlas, but it was bugged!! Now it’s not bugged.
The Backlog task to kill enemies in Ouroboros now correctly progresses from kills in Ouroboros Blitz
Fixed an issue where fired plates would stay in the world forever if you opened and closed your inventory
The HUD element for DMLR’s Autocycler now has correct timing when Coronal Ejection is also equipped
Fixed an issue where dying inside the Prized Possession facility could respawn you outside the playable area
Battery Barry no longer flashbangs you with a massive blue icon when someone picks him up
Plate Launcher - Vector Interdiction had some unintended interactions with upgrades that made it deal way more damage than intended while bypassing those upgrades’ downsides. We’re making a few small changes to how it combines with other upgrades. It might still be too good but that’s ok for now.
Vector Interdiction plates don’t bounce
Nice Catch deals reduced damage to you when you redirect a plate
Your accuracy of redirecting plates is affected by the Plate Launcher’s spread
Improvised Explosives doesn’t continue to reduce the plate’s damage if it triggers more than once
Previous patch notes from 1.9.3 that I forgot to post:
Ouroboros Blitz
Blitz is now available after you play normal Ouroboros once (previously you had to complete an Ouroboros run to unlock it)
Fixed an issue where the final boss would drop contraband upgrades even though the mission had ended
Fixed a bug that could allow Blitz to continue after killing the Amalgamation
Since Blitz is meant to be a streamlined version of Ouroboros, we’re trying out a change where Contraband Scrap and shops are removed from Blitz. Let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
