In this update1
Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Mycopunk changes
13 months ago we released Mycopunk into early access… It doesn’t feel that long, at least not to us, but our little game has changed a lot since then. We overhauled the UI, added the roguelike (I won’t call it roguelite, fight me) mode Ouroboros along with the Ice Floes, made two new weapons and a sick grenade, added procedural levels, and redesigned the enemies!
We’ve learned so much since releasing Mycopunk (this is our first released game!) and we want to thank all of you who’ve sunk untold hours into it, provided us with feedback, and argued about upgrades in our discord. Now we’re hard at work on the massive 1.0 update which is coming… soon™️. In the meantime, we figured it’d be nice to keep you all in the loop with a small roadmap of what’s to come in the August update and then 1.0. So here it is!
FAQ
Q: When is 1.0?
A: Whenever we say it is
Q: Why did you even make an FAQ?
A: Shut up
Source
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