Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Maps
- Store
- Gameplay
Performance
The navigation mesh generates faster when dropping into a procedural level
Optimized ‘Building Surfaces’ to make it a bit faster
Optimized particle systems that stick to meshes (like when enemies are set on fire or killed). This improved performance a bit and hopefully fixes the new crash that some people have been experiencing.
Audio Limiting
Fixed an issue with audio volume limiting that wasn’t lowering some sounds as much as it should when your master volume was lower than default
Misc
Fixed a bug where the Swarm Launcher’s reload audio and VFX wouldn’t stop playing when the reload was canceled under certain circumstances
Fixed a typo in Soul Reaper’s description
Fixed an issue where Miniaturized Warp Core could warp you across the map after being teleporting or after loading into a new level
Fixed a bug that showed employees in the Codex had more undiscovered skins than they actually did
Fixed an issue that allowed Heavy Weapon beacons to spawn under the water
Added a button on the side of the HUB television to toggle it off and on
Fixed a few buildings in the City Outskirts that were missing their bottoms
Source
Changelog.gg summarizes and formats this update. How we read updates.
