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Steam News1 May 20261mo ago

Update 1.8.2

Performance The navigation mesh generates faster when dropping into a procedural level Optimized ‘Building Surfaces’ to make it a bit faster Optimized particle systems that stick to meshes (like when enemies are set on

Full notes

Full Mycopunk update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions2 changes0 removals
  • Performance
  • UI and audio
  • Maps
  • Store
  • Gameplay
changedPerformanceThe navigation mesh generates faster when dropping into a procedural level
changedPerformanceOptimized ‘Building Surfaces’ to make it a bit faster
addedPerformanceOptimized particle systems that stick to meshes (like when enemies are set on fire or killed). This improved performance a bit and hopefully fixes the new crash that some people have been experiencing.
fixedAudio LimitingFixed an issue with audio volume limiting that wasn’t lowering some sounds as much as it should when your master volume was lower than default
fixedMiscFixed a bug where the Swarm Launcher’s reload audio and VFX wouldn’t stop playing when the reload was canceled under certain circumstances
fixedMiscFixed a typo in Soul Reaper’s description

Performance

  • The navigation mesh generates faster when dropping into a procedural level

  • Optimized ‘Building Surfaces’ to make it a bit faster

  • Optimized particle systems that stick to meshes (like when enemies are set on fire or killed). This improved performance a bit and hopefully fixes the new crash that some people have been experiencing.

Audio Limiting

  • Fixed an issue with audio volume limiting that wasn’t lowering some sounds as much as it should when your master volume was lower than default

Misc

  • Fixed a bug where the Swarm Launcher’s reload audio and VFX wouldn’t stop playing when the reload was canceled under certain circumstances

  • Fixed a typo in Soul Reaper’s description

  • Fixed an issue where Miniaturized Warp Core could warp you across the map after being teleporting or after loading into a new level

  • Fixed a bug that showed employees in the Codex had more undiscovered skins than they actually did

  • Fixed an issue that allowed Heavy Weapon beacons to spawn under the water

  • Added a button on the side of the HUB television to toggle it off and on

  • Fixed a few buildings in the City Outskirts that were missing their bottoms

Source

Steam News / 1 May 2026

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