In this update3
Full notes
Full Mycopunk update
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What changed
- Gameplay
- Balance
- Fixes
Mycopunk changes
Saxonite Transport
You are no longer slowed while carrying a barrel
Waypoints are colored to help differentiate them from side objectives
Bullet Hell
Lowered the maximum number of autocannons this modifier can give to a single enemy from 4 to 2
Slightly lowered the chance for this modifier to add autocannons to an enemy
Misc
Fixed Prized Possession door not breaking
Fixed a bug where enemy hit vfx weren’t playing unless you were looking toward the world origin
Yellow pine mushrooms are slightly more dense in the procedural Ice Floes
Platforms spawn more commonly in the procedural Ice Floes
Fixed an issue that caused objects to still be partially lit when in fully shadowed areas like the Prized Possession facilities
Upgrade icons will no longer overflow outside of a weapon preview when you have a bunch equipped
Fixed an issue that truncated text chat messages between 64 and 256 characters
Added a background to the text chat
Added a slider in the gameplay settings to change the scale of your text chat. Text chat is smaller by default.
Fixed an issue that wouldn’t let you damage enemy parts that existed prior to you joining the lobby
Enemy leg parts now have the correct model when joining an in-progress game
Fixed an issue that allowed the upload data side objective to spawn below water
Added extra checks when spawning the railgun console in Planetary Defense to make sure it doesn’t clip through a wall
Updated the Shock Mesh to have proper VFX that will turn off when not attached to an enemy
Properly oriented elemental & death particles in world space
Source
Changelog.gg summarizes and formats this update. How we read updates.
