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Steam News5 May 20261mo ago

Update 1.8.4

Saxonite Transport You are no longer slowed while carrying a barrel Waypoints are colored to help differentiate them from side objectives Bullet Hell Lowered the maximum number of autocannons this modifier can give to a

In this update3

Full notes

Full Mycopunk update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions2 changes2 removals
  • Gameplay
  • Balance
  • Fixes
removedSaxonite TransportYou are no longer slowed while carrying a barrel
addedBullet HellSlightly lowered the chance for this modifier to add autocannons to an enemy
fixedMiscFixed Prized Possession door not breaking
fixedMiscFixed a bug where enemy hit vfx weren’t playing unless you were looking toward the world origin
changedMiscPlatforms spawn more commonly in the procedural Ice Floes
fixedMiscFixed an issue that caused objects to still be partially lit when in fully shadowed areas like the Prized Possession facilities

Mycopunk changes

removedYou are no longer slowed while carrying a barrel
addedSlightly lowered the chance for this modifier to add autocannons to an enemy
fixedFixed Prized Possession door not breaking
fixedFixed a bug where enemy hit vfx weren’t playing unless you were looking toward the world origin
changedPlatforms spawn more commonly in the procedural Ice Floes

Saxonite Transport

  • You are no longer slowed while carrying a barrel

  • Waypoints are colored to help differentiate them from side objectives

Bullet Hell

  • Lowered the maximum number of autocannons this modifier can give to a single enemy from 4 to 2

  • Slightly lowered the chance for this modifier to add autocannons to an enemy

Misc

  • Fixed Prized Possession door not breaking

  • Fixed a bug where enemy hit vfx weren’t playing unless you were looking toward the world origin

  • Yellow pine mushrooms are slightly more dense in the procedural Ice Floes

  • Platforms spawn more commonly in the procedural Ice Floes

  • Fixed an issue that caused objects to still be partially lit when in fully shadowed areas like the Prized Possession facilities

  • Upgrade icons will no longer overflow outside of a weapon preview when you have a bunch equipped

  • Fixed an issue that truncated text chat messages between 64 and 256 characters

  • Added a background to the text chat

  • Added a slider in the gameplay settings to change the scale of your text chat. Text chat is smaller by default.

  • Fixed an issue that wouldn’t let you damage enemy parts that existed prior to you joining the lobby

  • Enemy leg parts now have the correct model when joining an in-progress game

  • Fixed an issue that allowed the upload data side objective to spawn below water

  • Added extra checks when spawning the railgun console in Planetary Defense to make sure it doesn’t clip through a wall

  • Updated the Shock Mesh to have proper VFX that will turn off when not attached to an enemy

  • Properly oriented elemental & death particles in world space

Source

Steam News / 5 May 2026

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