Full notes
Full Mycopunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
hi happy friday...
New Exotics
I’ve been working on a few new exotic upgrades coming in the next major update! Let’s take a peak at the new exotic for the Lead Flinger:
Phantom Limb
On reload, a phantom Lead Flinger materializes and fires a copy of every bullet you fired prior to reloading.
My goal with this upgrade was to give more of a reason to use the Lead Flinger without Big Fat Doobie. Of course, Phantom Limb + Doobie + Lucky Bastard will still be a good combo, but hopefully not as good as if you build into mag size! Also stacking this upgrade in Ouroboros spawns multiple phantom Lead Flingers which looks cool.
Here’s a video. The phantom shader is a placeholder (: No sound because windows game overlay is possible the worst thing ever made.
The Pattern Infuser
I also started adding the Pattern Infuser. This machine in the HUB will let you spend a new resource obtained from normal missions to infuse one upgrade’s pattern into another. We’ve seen the requests for a way to swap patterns outside of Ouroboros, so this will do exactly that!
Enemies
It kinda sucks when you have to fight two Devastators or, god forbid, multiple Missileheads, at once. I added soft caps for how many large enemies can be alive at once. With our current tuning, the game limits the number of living Brutes to ~5 (and more dangerous enemies like Missileheads count as 2).
-Liam
Drop Pod Redesign
Going into the redesign, the team wanted the new drop pod to look brutalist and more Saxon-like. So I took some inspiration from brutalist structures/objects with bold shapes and brought that into sketches that had a drop pod form.
The final concept was a mix of sketches 2 and 10. Various adjustments were made. Sketch 2 was too tall, and if the wings on the side continued too far down, it might have been difficult for players to run around the outside of the pod. The pod’s front, back, and sides are made clear through shape and color. This allows players to know exactly where the front is when they are making a mad dash to escape. And lots of pipes, we love pipes.
-Nicholas
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Source
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