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Latest MultiMind Challengers updates
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- MultiMind Challengers
Minimum time of first-delay has been added.
@ Now, no matter how short the skill delay is, AI units go through a first-delay of at least 0.35 seconds. @ An anomaly that occurred when Super Adrenaline and Discharge Reactor were applied or returned while the skill…
Announcement2 changesFixGameplay - MultiMind Challengers
Added auto-save and difficulty selection functions
@@ Weapon engineering changes @ Crustacean Exoskeleton-arm bouncing duration 0.05 seconds -> 0.07 seconds (+17.8% -> +25%) @ Energy controller “Explosive Bullet Launcher - Land Mine” enhancement adds the effect of incre…
Event32 changes10 numericFix - MultiMind Challengers
big update
@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc. @ 6…
Announcement25 changes2 numericFix - MultiMind Challengers
Balancing and others
--Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it w…
Announcement4 changes2 numericFix - MultiMind Challengers
Changed spider web and added minion timer in subjugation.
-Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high -strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction…
Announcement3 changes2 numericBalance - MultiMind Challengers
Changed activator (recovery drug) to be available from Round 1
--The active agent (recovery drug) has been changed so that it can be used from the first round. //To improve the gameplay speed by lowering the difficulty of the first round and reducing the frequency of return. Bug fi…
Announcement2 changesFixGameplay - MultiMind Challengers
Bug fixes and some upgrades
Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging. --Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //A…
Announcement9 changes1 numericFix - MultiMind Challengers
Re-update the rolled back content.
Re-update the rolled back content. --Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospi…
Announcement4 changesFixGameplay - MultiMind Challengers
Roll back for reconciliation of existing save files.
Roll back for reconciliation of existing save files.
Announcement - MultiMind Challengers
Save file optimization and bug fixes
--Save file optimization The delay time when saving after the update is reduced by about 50%~70%. --Other Descriptions have been added to the display of options for poisoning and hospital application. --Bug fixes -Fixed…
Announcement4 changesFixGameplay - MultiMind Challengers
Gene-related bug fixes
Bug fixes -Fixed a bug in which the application or return of some genes was abnormal. List: Tactical Computer, aura Of Kan, tunnel Spider -Mouse gene icon changed: spider web -> pathogen sac -Fixed a bug where you could…
Announcement4 changesFixGameplay - MultiMind Challengers
Balancing and bug fixes
--reinforce -Changed the amount of increase in the basic enhancement of stats. 20 and 1% increase 25 increase. //Constant increase and rate increase synergy, it was judged that it was forced to go all-in to one stat, an…
Announcement7 changes4 numericFix - MultiMind Challengers
Add build quick button
Now, you can quickly apply and return by pressing the quick button on the build element icon. Apply: A Return: S Circuit open: Q Circuit closure: W
Announcement - MultiMind Challengers
Build and Bug Fix
-Build modification- Genetic modification: hemophilia Whenever infected with a hospital application, the bleeding time is increased by 0.2 seconds. Whenever infected with a hospital application, the bleeding time is inc…
Event4 changesFixGameplay

