Full notes
Full MultiMind Challengers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
-Spider web installation basics Duration reduction on hit: 1s -> 0.6s //I judged that duration reduction penalty on hit was too high
-strength Reinforcement Remove physical-HP damage (Added) When hit, duration reduction decreases by 0.3. //We made it possible to further reduce the duration reduction penalty on hit, but instead removed the physical damage increase part.
-large Unfolding Delay increase amount: +50% -> +30% (Added) Vulnerable to weathering: duration reduced by 2 seconds. //We judged that the delay was too long and not easy to use, so instead of greatly reducing the amount of delay increase, we also reduced the duration.
-The timing at which minions are regenerated in Resis Subjugation has been displayed with a timer. //We judged that the difficulty of handling subsequent troops, the core strategy of the Regis Subjugation Battle, was too high due to the unknown timing.
Source
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