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Steam News10 April 20215y ago

Balancing and others

--Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem.

Full notes

Full MultiMind Challengers update

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What changed

2 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
  • Fixes
added-Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent.
changed[Shape Memory] weapon regeneration speed and repair speed increase: 50% -> 30% //I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated.
fixed-Etc -Corrected an error in which the description of the tactical circuit [Balance Recovery Calculation] was the same as [Operation Timing Prediction].
fixedFixed a problem where some skill icons were not displayed in the key setting menu.
-Balancing -Base reinforce increase: +25+25[Shape Memory] weapon regeneration speed and repair speed increase:50%30%[Shape Memory] weapon regeneration speed and repair speed increase: decreased, nerf

MultiMind Challengers changes

added-Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent.
changed[Shape Memory] weapon regeneration speed and repair speed increase: 50% -> 30% //I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated.
fixed-Etc -Corrected an error in which the description of the tactical circuit [Balance Recovery Calculation] was the same as [Operation Timing Prediction].
fixedFixed a problem where some skill icons were not displayed in the key setting menu.

--Balancing -Base reinforce increase: +25 -> +25 +0.5% //Added again after halving the percentage increase that was deleted due to the inflation problem. //As the character's level increased, it was determined that it was necessary to reduce the difficulty to some extent.

-Pointed Bullet Launcher: muscular power per level -1, blindness tolerance per level +1 -Explosive bullet launcher: energy per level -1, immunity per level +1 //The launcher units Confronting to the infantry and helicopters are too powerful, reduce their main stats.

-[Melatonin] regeneration recovery: 20% + 10% of chemistry -> 25% + 15% of chemistry //I determined that the amount of regeneration recovery was less than the fatal penalty of stun.

-[Shape Memory] weapon regeneration speed and repair speed increase: 50% -> 30% //I judged it was too high. We don't want the weapon destruction penalty to be completely eliminated.

--Etc -Corrected an error in which the description of the tactical circuit [Balance Recovery Calculation] was the same as [Operation Timing Prediction].

-Fixed a problem where some skill icons were not displayed in the key setting menu.

-I have slightly modified the location of the assassin and bleeding specialization in the Avidan area. //This is to reduce the sudden death phenomenon when passing in the early game.

Source

Steam News / 10 April 2021

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