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Steam News12 April 20233y ago

big update

@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions @ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc.

Full notes

Full MultiMind Challengers update

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What changed

2 fixes15 additions9 changes0 removals
  • Gameplay
  • Balance
  • Fixes
added@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions
added@ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc.
added@ 6 kinds of sub contents added -TOP5: Ranged Combat Content -Hundred Per One: Fight multiple enemies -Duel of Honor: close combat content, Blade Storm appeared -Activator Battle: Survival by canceling the activator -Boss Rush: Named or higher type, battle with high-level units -Aria for Vicente: Become tactical computer Vicente and support degenerated swordsman Aria
added@ Engineering Enhancement is added to Weapon Engineering. -AI units also receive engineering enhancements. (Number of Rounds x 4 x Level Coefficient)
added@ Added auto-return function upon death in general field. -Mineral drops upon death, cocoon created at the location of death, recovery of dropped minerals when acquiring minerals after destroying the cocoon -If you die and return from an area that has been attacked during the Quintra subjugation, the area will collapse.
added@ Add recognition timing to AI units from the second round -The timing at which AI units can immediately react to surrounding dangers without first-delay. -Instantaneous reaction is limited to 4 patterns: 'front interception', 'dash', 'bouncing', and 'moving' - Decreased cognitive range when blinded - Impossible to respond immediately when desensitized
8% -Moving speed damage coefficient3.6%2.4%8% -Moving speed damage coefficient decreased, nerf@ additional reduction rate of poisoning damage15%25%@ additional reduction rate of poisoning damage increased, buff

@@main @ Add English version -Translate texts necessary for game progress, such as interfaces and missions

@ Added inventory that acts as reinforcement, weapon engineering, genetic combination, skillset, guide, etc.

@ 6 kinds of sub contents added -TOP5: Ranged Combat Content -Hundred Per One: Fight multiple enemies -Duel of Honor: close combat content, Blade Storm appeared -Activator Battle: Survival by canceling the activator -Boss Rush: Named or higher type, battle with high-level units -Aria for Vicente: Become tactical computer Vicente and support degenerated swordsman Aria

@ Engineering Enhancement is added to Weapon Engineering. -AI units also receive engineering enhancements. (Number of Rounds x 4 x Level Coefficient)

@ Added auto-return function upon death in general field. -Mineral drops upon death, cocoon created at the location of death, recovery of dropped minerals when acquiring minerals after destroying the cocoon -If you die and return from an area that has been attacked during the Quintra subjugation, the area will collapse.

@ Add recognition timing to AI units from the second round -The timing at which AI units can immediately react to surrounding dangers without first-delay. -Instantaneous reaction is limited to 4 patterns: 'front interception', 'dash', 'bouncing', and 'moving' - Decreased cognitive range when blinded - Impossible to respond immediately when desensitized

@@ Build related changes @ Default gene socket 8 -> 9

@ Gene socket increase per round 1 -> 2

@ 'Poison sac-Neuro paralysis' downgraded -Muscle strength damage coefficient 5.4% -> 4.8% -Moving speed damage coefficient 3.6% -> 2.4%

@ "Spinning organ-Improvement of Viscosity"'s moving speed damage reduced -Chemical coefficient 6% -> 5% -Other molecular coefficient 4% -> 2.5%

@ Added immunity penetration to "Pathogen sac-information blocking"

@ Add Bite skill to wolf gene - Added HP absorption rate to the skill Bite

@ Adds +4 energy additional fixed recovery to "Laser Drone Gene"

@ Add +7% knockback force to crusher gene

@ Add dash shockwave function to TitanEX gene

@ Add Blade Storm gene

@ Add 10% knockback withstanding force to "Exoskeleton-Upper Body"

@ "Explosive Bullet Launcher-Detection Sensor" changed to interceptable 10% increased resource consumption 5% increase in delay

@ Reactor - endothermic reactor resource consumption -5% -> -10%

@ "Tactical circuit-Visualization the eyesight range" effect change -In case of back attack, total damage is increased by 15% -> Increases Additional damage by back attacks by 30%

@ Reactor-Improvement conductivity resource consumption -25% -> -20%

@ Blade-Lunge change penetration rate +30% -> 20%

@Blade-Cone change penetration rate +50% -> 30%

@ Swing blunt defense, stun tolerance damage muscular strength coefficient lowered to 14%

@ Exoskeleton-compatible exoskeleton defense absorption +50% -> +40%

@ additional reduction rate of poisoning damage 15% -> 25%

@ "poison sac-Catalysis" changes -Maximum effect 12% -> Reduced until the additional reduction rate reaches 7.5% -Debuff increase 1% --> 0.5%

@ When applying "tactical circuit-Battle state analysis", it is possible to check the recognition timing after the 2nd round

@ The effect of "tactical circuit-Multiple identification" is extended to first-delay, after-delay, and recognition timing.

@ The secret of photosynthesis Gene's energy proportional recovery 2% -> 1%

@ Reducing stem cell consumption when returning stat reinforcement -Consumes 1 stem cell when return at each step -> Consumes 1 stem cell when return at multiples of 5 steps.

@ "Pointed Bullet Launcher-Shotgun" delay +45% -> +60%

@@etc @ Scenario text partially modified

@ Defense per level of Gene Controller 2 -> 3 Desensitization tolerance per level 4 -> 3 // It was determined that the number of instant deaths of the gene controller was high and the play experience was problematic.

@ Biotechnology Lab Arcsa kan appearance time 30 -> 25 seconds

@ Added a Focused interceptor construction block mission after the arrival of the second team during the confrontation with Regis Mind.

@ Change the type of enemy check units during subjugation battles -Great White Shark -> Swift Hunter - Jellyfish -> Wolf

@ Add direction lock function

@ Change the player's counter exposure time. - Skill delay's 35% -> 50%

@ Invincible while jumping

@ In the battle of Quintra, you can interact with the whirlpool in the central barracks to check the effects of the mid-boss and allies camp again.

@ Added save space before playing Yuseah and Grave in Danes Henton's Legion host search battle.

@ Moving speed calculation formula changed - The movement speed of units and skills is slower than before to increase the player's reaction rate to long-range attacks and tracking -The moving speed is changed to increase up to 6.5 (22.6 spaces/sec) due to the effect of stat. (Existing 7.9 (60 steps/sec) ) -Skills with a basic moving speed of 6.5 (22.6 steps/sec) or higher are not affected by stats.

@@ bug fix -Fixed an issue where the return function was turned off when selecting No after interacting with the entrance to the abandoned warehouse. -Fixed an issue where the received delay was abnormally low due to the enemy's bouncing -Fixed a problem where the flammable gas firing skill obtained with the red dragon gene was created 2 spaces in front -Fixed the phenomenon that the defense damage factor increases when returning "Saw blade change" -Fixed an issue where when a weapon with 0 durability was destroyed, the number displayed in red even after repair was completed -Fixed a phenomenon where the penetration rate was applied abnormally -Fixed the problem that the tactical circuit icon remained abnormally -Fixed a problem where the object text label remained when "save -> destroy the object -> save again" in Chapter 5 Broken Port -Fixed an issue where the projectile was not hit when it was reflected twice -Fixed an issue where durability becomes an abnormal value when the poison sac is destroyed -Fixed a problem where skills with high movement speed passed units without hitting them -Fixed a problem where the return location was removed when changing the type

Source

Steam News / 12 April 2023

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