Full notes
Full MultiMind Challengers update
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What changed
- Maps
- Balance
- Gameplay
- Fixes
- Performance
Bug fixes -Fixed a bug where invincibility, passage, and stealth were maintained when the map was moved while using tunnel digging.
--Changes -Unit basic movement speed changed: 3.5 -> 4 (approximately 41% increase) //At the beginning of the game, we decided that too slow movement speed could be frustrating.
-Added a notification that he recovered when interacting with the blue flame. //I added it because there was no mention of the recovery function.
-Menu name change: Battle Guide -> Guide // Corrected because it includes content other than the battle.
-Toxic antibody change: Consumption: 12% of current chemistry -> 20% of maximum toxic molecule Infection time reduction: 0.5 x (chemistry) / (500 + chemistry) -> 1.5 x (chemistry) / (500 + chemistry) //We increased the consumption by 2 times to reduce the number of inputs, and we judged that the practicality was insufficient, so we increased the effect by 3 times and as a result raised 50%. (Additional time penalty also decreased)
-Changed the resource consumption increase of the engineering [Large-diameter bullet] of the thorn launcher: 20% -> 15% //We judged that resource consumption is high compared to performance.
-Improved the description of some build options and improved readability with a black background.
-Tactical circuit resource name change: Resource -> Brain Volume //Return the name changed in the development phase.
-Change amount of movement speed R change while using laser: -1.5(-65%) -> -1.3(-60%)
--Other -The trial version has been extended up to Chapter 2.
Source
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