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- Mindustry
Build 148 (Beta)
Fixed info button in tech tree not being clickable Fixed stats for Scathe not displaying correctly Fixed liquid transportation blocks being too explosive when full Fixed moving a build plan always moving it to the front…
Announcement9 changesFixGameplay - Mindustry
Build 147.1 (Beta)
Added tooltips for additional information about difficulty modifiers Added experimental rule for RTS AI in Serpulo (likely to be buggy) Added logging for OpenGL errors Reduced research cost for various T1 unit factories…
Announcement10 changesFixGameplay - Mindustry
Build 147: v8 Beta Release
This is a beta release of v8. It does not contain any new Neoplasm faction content - that will be included in a future beta release. With over a year since last release, this version has a massive amount of changes. Her…
Patch notes18 changesCompatibilityMaps - Mindustry
Build 146
Fixed a variety of issues with unit & block cost multiplier rules Fixed many various crashes Fixed various achievements not triggering Fixed pathfinding not being able to path through solid enemy blocks Fixed naval unit…
Announcement25 changesFixMaps - Mindustry
Build 145
Fixed logic icons for certain content being squished Fixed a freeze caused by stack routers Fixed Base AI not working sometimes Fixed mods not being able to override UI images Fixed map flags added in objectives not syn…
Announcement13 changesFixBalance - Mindustry
Build 144.2
Optimized base memory usage slightly Fixed logic blocks not re-enabling blocks when unlinking from them Updated various Serpulo turret sprites/animations Re-added the base builder AI rule and enabled it in the existing…
Announcement4 changesFixGameplay - Mindustry
Build 144
Fixed "any" environment button not enabling Fixed a crash related to an experimental rule being enabled on certain servers Fixed lag caused by sorters updating minimap very quickly Fixed Serpulo generated bases sometime…
Announcement18 changesFixServer - Mindustry
Build 143.1
Fixed startup crash when changing UI scale to 5% Fixed network error when calling world logic explosion instruction with a null team Fixed sector background simulation not taking into account builder/repair units Fixed…
Announcement9 changesFixPerformance


