Full notes
Full Mindustry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Fixes
- Maps
- Balance
- Gameplay
Mindustry changes
Fixed "any" environment button not enabling
Fixed a crash related to an experimental rule being enabled on certain servers
Fixed lag caused by sorters updating minimap very quickly
Fixed Serpulo generated bases sometimes having unlinked power nodes
Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
Fixed invalid liquid consumption stats on plasma bores
Doubled max schematic size
Canvas blocks now show their image preview in the schematics dialog
Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
Added camera rectangle to map view, right-click to move the camera
Added building damage indicators to minimap
Added logic pathfind instruction - supports arbitrary coordinates
Added unit health multiplier rule
Added map 'ends after wave' rule
Added search bar for wave UI
Added new Erekir gas and liquid sprites
Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
Added piston regions to blocks that did not have them
Added search bar to custom game menu
Minor improvements to server list UI
Source
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