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Adventure Mode Announcement
Hello, another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode! Version 1.1 BETA begins May 25th, going live after two weeks on Ju…
Adventure mode continued...
Hello, Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanis…
Yin and Yang
Hello everyone, let's do our first 'proper' update in the post-1.0 world. In the last few days and weeks I have been struggling with various annoying illnesses (which is why this update also comes late) so sadly this wa…
Patch 1.0.12
Hello, i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that. 1.0.12 Hotkeys on units and workshops now working ag…
Demo is Out
Hello, I know its not Monday yet everywhere, but I wanted to give a little heads-up how things are going and what is planned next. Also I have just released the Demo version of the game, so might as well do it in one up…
Patch 1.0.11
Hello, it's time for another patch. This time I made a few invasive changes mostly for balancing purposes (and usual bug fixing). There are a few tiny changes in information flow / tutorials as well but those are only s…
Patch 1.0.10
Hello, another small patch is here. More balancing issues including some of those chunky bits that required more testing... Hopefully this removes all known annoying obstructions to progressing. Thanks to everyone shari…
Patch 1.0.9
Hello, releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty. 1.0.9 Indigo tutorial message no longer pops up infinitely on tier 3 Re-emerging from tier 3 now…
Version 1.0 is out!
Hello, today I am releasing the game from Early Access and officially marking it a version 1.0. Many thanks to all you all who were brave enough to try the early access in its unstable days, who helped testing the game…
Beta patch 1.0.8
Hello, after some consideration I decided to release one more patch before go-live with some hopefully-safe-minor-changes and bugfixes. 1.0.8 Quest hurry cost preview now correctly shows even if not having enough gold F…
Beta patched to 1.0.7
Hello, after running more testing through beta and some feedback I am sending out another patch containing minor rebalancing. Well technically it is a major rebalancing but only for a small amount of things - mainly in…
Beta patch 1.0.6
Hi, i've released a small patch for Beta targeting some newly found bugs and rebalancing. 1.0.6 Defender perk heavy unit recharge reduced to 1% from 2% per second Military Alliance diplomacy card now requring lot less s…
Beta Minor Update 1.0.4
Hi, as I mentioned in monday's regular update, I am releasing a minor update for Experimental Beta branch. It contains a number of important changes - mainly based on what has been found during last 3 weeks of beta. We…
Leaving Early Access on Jan 22nd
Hello, today I will keep the update brief as most of this month's work was testing, patching and re-balancing. Upcoming Beta update This week I am going to update the Experimental beta branch with another patch. Except…
Beta patch 1.0.3
Hi, finally after a few days delay I was able to create this patch. Apologies - my family was (one by one except the dog) down with flu right before Christmas. Because of that delay I decided to include a little bit of…
Beta Patched to 1.0.2
Hello, as promised today on forum I am releasing a small hotfix: Civilization and Critter levels on map now do not exceed a limit correctly. This limit is based on your current tech level offset by a few levels for high…
Beta patched to 1.0.1
Hi, I've just released a small patch to BETA addressing crashes detected so far as well as some functional bugs discovered. Thanks everyone for help. Cheers, Ondrej Patch 1.0.1 Maximum multiplier 1,000,000% applied to g…
v1.0 Beta has Started
Hello, let me invite you to the beta-test of version 1.0 using the experimental branch pass-key: WelshCorgiPembroke Just go to the Steam, find Microcivilization in your library, go to its Properties, Betas and insert yo…
Civilizations, Shields and more
After what felt like two days, another month is gone! This time we will talk about the upcoming beta and some bit of good news. Upcoming Beta As mentioned in previous update, Beta will start in the middle of December. W…
Final Push
Hello, it has been very busy four weeks, a lot has happened and a lot needs to be revealed today. Last time I was talking very vaguely about 1.0 release. Today I can finally draw some concrete steps to leave Early acces…
