Microcivilization
Steam News 25 January 20263mo ago

Patch 1.0.9

Hello, releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty. 1.0.9 Indigo tutorial message no longer pops up infinitely on tier 3 Re-emerging from tier 3 now…

Update log

Full Microcivilization update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello,

Extracted changes

1 fix3 additions7 changes2 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
removed1.0.9Indigo tutorial message no longer pops up infinitely on tier 3
fixed1.0.9Fixed a frequent Crash during 'Fast forward' Preview on load screen
added1.0.9Added some ui indication to autonomy abilities to hint they can be configured
added1.0.9Autoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).
removed1.0.9Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.
added1.0.9Added a festival cost reduction to Tier 3 to make it affordable (with some food production)

releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.

1.0.9

  • Indigo tutorial message no longer pops up infinitely on tier 3

  • Re-emerging from tier 3 now makes all ascension locks visible correctly.

  • Party Hard, Party Harder and Utopia achievement now granted correctly

  • Fixed a frequent Crash during 'Fast forward' Preview on load screen

  • Added some ui indication to autonomy abilities to hint they can be configured

  • Autoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).

  • Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.

  • Added a festival cost reduction to Tier 3 to make it affordable (with some food production)

  • Crescent barracks should use Autonomy as stated

  • Unique Crises now spawn later in game (after unlocking Renaissance)

Reducing early Hostile crisis difficulty

  • Hostile crises now only cause 0.5% war risk on distant tiles.

  • Falling from a War crisis while a Hostile Civilization is known (home revealed) will automatically create a Dilemma offering some additional grace period options.

  • Electricity technology's Lock is causing normal hostility on normal difficulty (Forever-Hostile on Hard)

  • Reduced max level limit of tiles on Tier 4 and Hard difficulty (tiles should now be closer to your level)

  • Levels of War crisis spawned from Risk is now semi-capped by highest Hostile Civilization level (but only down to 10 levels of difference). If no such civ is present, it uses your tech level like before (like other risks).

  • Reduced tile attacks amount on Ottomans

  • Slightly Reduced Slave Revolt and Ottomans blue shield amount

  • Reduced initial hostility chance of civilizations in early game.

  • Reduced Tier 1 civilization expansion speed (2 tiles per 4 minutes instead of 3 minutes)

  • Slightly reduced damage resistance of Massive/Furious perks

Source

Steam News / 25 January 2026

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