Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
- Performance
- UI and audio
- Balance
releasing a small patch including small changes to war balancing mainly to reduce the initial spike in difficulty.
1.0.9
Indigo tutorial message no longer pops up infinitely on tier 3
Re-emerging from tier 3 now makes all ascension locks visible correctly.
Party Hard, Party Harder and Utopia achievement now granted correctly
Fixed a frequent Crash during 'Fast forward' Preview on load screen
Added some ui indication to autonomy abilities to hint they can be configured
Autoconstruction, exploration and combat now have basic configurations on (this affects only newly created games).
Removed the one-off food cost from Festivals (as it is quite irrelevant) and changed the desription to make it more clear it requires food per second.
Added a festival cost reduction to Tier 3 to make it affordable (with some food production)
Crescent barracks should use Autonomy as stated
Unique Crises now spawn later in game (after unlocking Renaissance)
Reducing early Hostile crisis difficulty
Hostile crises now only cause 0.5% war risk on distant tiles.
Falling from a War crisis while a Hostile Civilization is known (home revealed) will automatically create a Dilemma offering some additional grace period options.
Electricity technology's Lock is causing normal hostility on normal difficulty (Forever-Hostile on Hard)
Reduced max level limit of tiles on Tier 4 and Hard difficulty (tiles should now be closer to your level)
Levels of War crisis spawned from Risk is now semi-capped by highest Hostile Civilization level (but only down to 10 levels of difference). If no such civ is present, it uses your tech level like before (like other risks).
Reduced tile attacks amount on Ottomans
Slightly Reduced Slave Revolt and Ottomans blue shield amount
Reduced initial hostility chance of civilizations in early game.
Reduced Tier 1 civilization expansion speed (2 tiles per 4 minutes instead of 3 minutes)
Slightly reduced damage resistance of Massive/Furious perks
Source
