Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
- Maps
- Balance
another four weeks are behind us. In this update I want to finally announce the release date for the next Major Update containing Adventure mode!
Version 1.1 BETA begins May 25th, going live after two weeks on June 8th
The Adventure mode
The content of the 1.1 major update will be mainly the Adventure mode. An entirely new game mode with its specific meta-game mechanisms and more open-ended gameplay:
You can visit semi-random worlds each consisting of a scenario sequence.
Each world type is focused on specific play style and build synergies.
You can Transform the world map by directly creating strategic resources or land.
You Return to your persistent Homeworld civilization where you unlock powerful perma-upgrades.
Gold Lotuses are earned via new mechanims.
Core game changes
I have yet to make some decisions whether or not to include core 'campaign' game changes in the same update - There is a number of bugfixes and UX changes planned but unfortunately my time capacity this year is problematic - mostly because of constant respiratory illnesses (my 3 year old son is in his first year in kindergarten so he brings home new virus samples every week).
So I am probably going to postpone some changes to future update despite me already promising some earlier. Things like Auto skills, new tutorials, difficulty redesigns and scenario revisits may not all make it into 1.1 (or at least not in their full scope)
How long will the adventure mode be?
My target for the first version of Adventure Mode to cover up to around 30h of gameplay - roughly the same size as the campaign mode's main line. But take this number with a grain of salt because:
You will be able to transfer your save from Campaign to Adventure preserving your earned Lotus (converting all purchased ascension) and preserving your heroes (they will however be brought down to level 1, preserving your culture).
Thanks to the above, existing players may be able to rush through early Adventure mode much faster. So for those players it might be a shorter experience.
On the other hand there will be no actual end boss or anything. You will theoretically be able to play endlessly until you 'unlock everything'. If that is the case you might end up playing a lot longer.
With new 'chaos world' system and homeworld there are two new 'dimensions' in the game design that can be expanded in future patches and updated and can easily add additional hours for 'completionist' type of players.
At the moment I do not have the final scope for 1.1 - there are features I may consider 'not ready' and cut them from this version to be polished for the next one. The final 'edit' is to be produced in the next two weeks.
Once core adventure mode gameplay is working live and there is sufficient feedback from players, we can extend and adjust it any way we like in future updates.
Regional Pricing Updated
As you may have noticed, Valve came up with a new up-to-date pricing recommendations. Since I do not have enough qualification to justify my own pricing policy I have been using these recommendations since day one.
So as of today I also updated Microcivilization pricing to this new set.
Note: This doesn't affect the $17.99 base price in USD. Only the price for countries with different currencies.
Base price for microcivilization has stayed at $17.99 and is planned to stay that way.
That's all for today, I wanted to
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