Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Gameplay
- Fixes
- Balance
- Performance
i've released a small patch. Main reason was the button hotkey regression fix caused by previous update. But I've added a bunch of other bugfixes next to that.
1.0.12
Hotkeys on units and workshops now working again
Fixed a bug in controls menu which prevented saving of changes when a key conflict dialog was confirmed.
Social crisis now spawns with either Massive or Furious perk instead of always Furious.
Leonidas and Saladin unit icons now represent currently researched units.
Cost efficiency traits now correctly get mutated towards other units when other civilizations are taken. (e.g. -20% Fort cost becomes -20% Archer cost for Crescent civilization)
Smallpox heavy attack now dealing correct damage instead of 1
Oracle magnification cost now same as for other wonders
Collecting Beastly recipe via merge should no longer crash the game.
Fixed wording of the Devotion pledge
Reduced Scenario 2 time trigger delays in the second half
Fixed music start after loading game
Have a nice day,
Ondrej
Source
