Microcivilization
Steam News 30 March 20261mo ago

Adventure mode continued...

Hello, Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanis…

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Full Microcivilization update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello,

Extracted changes

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
added1. Chaos World SpawnEvery now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.
added2. Entering Chaos WorldIf you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.
added3. ScenariosYour task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.
added5. Rest and RecoverAfter finishing a Chaos world, you will return to Homeworld in the same state you left it. With newly gained Lotus you will be able to unlock new permanent upgrades, build new stuff in Homeworld and perhaps attempt to reach for higher Tiers.
changedMap strategic resourcesOne frequent idea i keep hearing from players is to have strategic resources selectable by player instead of random roll. People are looking for other means to achieve perfect layout for their build. Something that would give them full control on placing resources and terraforming the land.
changedMap strategic resourcesI agree with the reasoning and want such control system as well but I do also like the reroll mechanism of Campaign mode - I think it has some kind of magic of its own. And so because I want to have everything

Last time I talked about individual features of Adventure mode. This time I'd like to give you a kind of a big picture how this mode will be played. Please note that this is still early stage so some key mechanisms may still change significantly.

Adventure mode flow

Your typical adventure game will begin in a so called Homeworld. This is your stable world where you can do whatever you want. There's no research here, no ascending, no score. This world just exists and you can experiment here.

You also get regular opportunities to enter different world.

1. Chaos World Spawn

Every now and then a new world will appear at your doorstep. You will see some very limited info about this world (size and type) but most will be concealed. If you want to, you can enter this world. Or you don't have to and can chill in Homeworld a bit more. Entirely up to you.

2. Entering Chaos World

If you choose to enter the Chaos world, you will leave whatever Population and buildings you had in your homeworld. At that point you will be 'moved' to a new world with its own randomly rolled map, rules and ascension upgrades.

Example of an early chaos world. It consists of just two scenarios reaching Classical era and various optional upgrades on the sides. Note that most upgrades can be purchased repeatedly.

3. Scenarios

Your task is to 'tame' the world by completing its scenarios. There is no generic 'Start new civilization button', you can only play Scenarios one by one.

Each scenario is semi-randomly generated - it has a Primary objective and a set of Secondary objectives.

These objectives are your source of Gold Lotus score here as opposed to Campaign, where score is mainly granted by reaching civilization milestones like population or crises defeated.

In addition to this score, each World will also have a special resource similar to Coal&Oil which will act as multiplier to the end lotus score.

4. Returning Home

After completing all Scenarios, you will unlock the ability to leave the world forever. All upgrades you bought here will be fully refunded. In fact you will gain a percentage interest on the total amount of Gold lotus you spent.

That way each journey through a Chaos world can not only gain Gold lotus via Scenario score but also multiply the lotus you invest into the upgrades.

5. Rest and Recover

After finishing a Chaos world, you will return to Homeworld in the same state you left it. With newly gained Lotus you will be able to unlock new permanent upgrades, build new stuff in Homeworld and perhaps attempt to reach for higher Tiers.

This is the gist of how Adventure mode is designed at the moment. The variation of it will be also determined by Difficulty Tiers and something i call World 'Flavor'. So there should be some extra dimension here that will make the experience different than the Campaign mode.

Map strategic resources

One frequent idea i keep hearing from players is to have strategic resources selectable by player instead of random roll. People are looking for other means to achieve perfect layout for their build. Something that would give them full control on placing resources and terraforming the land.

I agree with the reasoning and want such control system as well but I do also like the reroll mechanism of Campaign mode - I think it has some kind of magic of its own. And so because I want to have everything

Source

Steam News / 30 March 2026

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