Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Balance
- Gameplay
- Events
- Fixes
Hi,
I've just released a small patch to BETA addressing crashes detected so far as well as some functional bugs discovered.
Thanks everyone for help.
Cheers,
Ondrej
Patch 1.0.1
Maximum multiplier 1,000,000% applied to graphene enhancement.
Added Maximum boost duration as 30 minutes.
Osiris now correctly boosting light units when used in Crescent civilization.
Pyramid costs raised (scales polynomially now, not linearly)
Fixed description on Leonidas indicating he affects Base damage only
Social crises in Renaissance tech tree now spawn with correct level on higher tiers
Levelup of heroes above max droppable level (150) now correctly showing description they can be leveled up to 200
Should no longer be able to start on water (probably fourth times this bug reappeared - is that a sign?)
Sunset civilization can now make Huns mortal with Fort units
When below 50 heroes you now have a higher chance to drop hero from a crisis than another reward. This chance diminishes with each hero you have until the default ratio.
Mausolus now correctly boosting damage as a Belief hero
Cows Heavy unit conversion ability working as expected
Critical hit multiplier dealing correct damage bonus
Fixed various crashing bugs
Source
