Microcivilization
Steam News 19 December 20255mo ago

Beta Patched to 1.0.2

Hello, as promised today on forum I am releasing a small hotfix: Civilization and Critter levels on map now do not exceed a limit correctly. This limit is based on your current tech level offset by a few levels for high…

Update log

Full Microcivilization update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello,

Extracted changes

2 fixes0 additions2 changes2 removals
  • Gameplay
  • Maps
  • Events
  • Workshop
  • Performance
fixedas promised today on forum I am releasing a small hotfix:
changedCivilization and Critter levels on map now do not exceed a limit correctly. This limit is based on your current tech level offset by a few levels for higher tiers, certain high-power enemies (Civilizations) and for Higher difficulty. Maximum should be T+16 in Ascension tier 4 playing on hard difficulty.
changedThe above fix is enforced retrospectively on your save. But you have to wait a couple of minutes for each tile to 'roll a levelup' event. That has only a certain small chance per minute so it may take a while before all your bloodthirsty lvl 180 civilization neighbours are on a killable level again.
removedI decreased the initial level of spawned tiles on higher tiers and difficulties. This was base on old combat scaling. Now levels handicaps are more sensitive and difficult so the level handicap is no longer useful to change them too much over the progression.
fixedI fixed an embarrassing regression bug making workshop sprites visible before building (I am working on some stuff for the final scenario in between these patches in the same branch, so I broke this)
removedFixing a Disaster should no longer crash the game when the disaster times out in meantime.

as promised today on forum I am releasing a small hotfix:

  • Civilization and Critter levels on map now do not exceed a limit correctly. This limit is based on your current tech level offset by a few levels for higher tiers, certain high-power enemies (Civilizations) and for Higher difficulty. Maximum should be T+16 in Ascension tier 4 playing on hard difficulty.

  • The above fix is enforced retrospectively on your save. But you have to wait a couple of minutes for each tile to 'roll a levelup' event. That has only a certain small chance per minute so it may take a while before all your bloodthirsty lvl 180 civilization neighbours are on a killable level again.

  • I decreased the initial level of spawned tiles on higher tiers and difficulties. This was base on old combat scaling. Now levels handicaps are more sensitive and difficult so the level handicap is no longer useful to change them too much over the progression.

  • I fixed an embarrassing regression bug making workshop sprites visible before building (I am working on some stuff for the final scenario in between these patches in the same branch, so I broke this)

  • Fixing a Disaster should no longer crash the game when the disaster times out in meantime.

Cheers,

Ondrej

Source

Steam News / 19 December 2025

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