Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello,
Extracted changes
- Fixes
- Gameplay
- Server
- Balance
after some consideration I decided to release one more patch before go-live with some hopefully-safe-minor-changes and bugfixes.
1.0.8
Quest hurry cost preview now correctly shows even if not having enough gold
Fixed bug causing first Judgement lock with Michelangelo to be initially hidden (though reappeared after load)
Spawned Civilization will now abort existing quests in its tile preventing various problems.
Reduced diplomacy quest war risk to 5%
Crisis Tile attacks on midgame crises should now affect tiles on the borders instead of random (making them less impactful to your adjacency bonus network)
End of scenario 2 should now eliminate perseverance bonuses and prevent carrying them over to Tier 3.
Decreased initial conquistador level to 4 (from 5) but increased their level gain per appearance to 5 (from 3)
Vultures now have Housing cost reduction trait with their Sustainment trait instead of a Growth bonus.
Chichen itza now reduces festival cost by 50% in addition to its +300 flat Research bonus (which increased from 100)
Chichen itza active ability now freezes Predicaments (stops their countdown) while active (the Cannot fall effect still stays). Its duration was boosted (though it cannot stack - you have to micromanage). Its death rate now DROPS with magnitude instead of rising (which is less fun but more practical). Let's go sacrifice some people today!
Cheers
Ondrej
Source
