Update log
Full Microcivilization update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Balance
- Performance
- Fixes
Hi,
i've released a small patch for Beta targeting some newly found bugs and rebalancing.
1.0.6
Defender perk heavy unit recharge reduced to 1% from 2% per second
Military Alliance diplomacy card now requring lot less soldiers
Raised Stun and Slow abilities damage
Reduced ability cost increase to 30% from +40% per era (i.e. from traits on technologies that accompany +30% damage increase).
Gandhi cost increase reduced to 75% to equalize his abiltiy power increment.
Increased barricade damage
- CosmeticFixed Black shield indicatorswas often showint -1 damage while a lot more was taken.
Reduced Black shield power early on (scales with levels up to original pre-patch power at level 40)
Disaster which times out aborts any active Disaster removal Quest preventing a crash
Disaster removal quest duration is now proportional to Disaster's duration (10%)
Shaka (and other heroes besides artists) should no longer affect Judgement combat
Arrogant (+Crisis levels) and Unruly (flat Uprising risk) negative perks are unlocked later (Renaissance era)
Added two new early-game-friendly negative perks to Classical era: Cynical (-% Hero drop) and Gluttonous (double food costs - e.g. quests and festivals)
Starting secrets should now be correctly granted.
Ability boost from exploited 'drinks' Strategic resources raised from +20% to +30%
Slightly reduced maximum levels on civs and critters so they cannot surpass your level that much.
Fixed a bug causing a crash when collecting Beastly recipe while having one of the idols infused. You can no longer use infused idol in this recipe - you have to 'dismantle' the idol out first.
Fixed a bug allowing more unique idols to be equipped when infused,
Lotus badges from future era nemeses should now be working as expected.
Source
