Microcivilization
Steam News 10 January 20264mo ago

Beta patch 1.0.6

Hi, i've released a small patch for Beta targeting some newly found bugs and rebalancing. 1.0.6 Defender perk heavy unit recharge reduced to 1% from 2% per second Military Alliance diplomacy card now requring lot less s…

Update log

Full Microcivilization update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes1 addition10 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedi've released a small patch for Beta targeting some newly found bugs and rebalancing.
changed1.0.6Defender perk heavy unit recharge reduced to 1% from 2% per second
changed1.0.6Raised Stun and Slow abilities damage
changed1.0.6Reduced ability cost increase to 30% from +40% per era (i.e. from traits on technologies that accompany +30% damage increase).
changed1.0.6Gandhi cost increase reduced to 75% to equalize his abiltiy power increment.
changed1.0.6Increased barricade damage

Hi,

i've released a small patch for Beta targeting some newly found bugs and rebalancing.

1.0.6

  • Defender perk heavy unit recharge reduced to 1% from 2% per second

  • Military Alliance diplomacy card now requring lot less soldiers

  • Raised Stun and Slow abilities damage

  • Reduced ability cost increase to 30% from +40% per era (i.e. from traits on technologies that accompany +30% damage increase).

  • Gandhi cost increase reduced to 75% to equalize his abiltiy power increment.

  • Increased barricade damage

  • CosmeticFixed Black shield indicatorswas often showint -1 damage while a lot more was taken.
  • Reduced Black shield power early on (scales with levels up to original pre-patch power at level 40)

  • Disaster which times out aborts any active Disaster removal Quest preventing a crash

  • Disaster removal quest duration is now proportional to Disaster's duration (10%)

  • Shaka (and other heroes besides artists) should no longer affect Judgement combat

  • Arrogant (+Crisis levels) and Unruly (flat Uprising risk) negative perks are unlocked later (Renaissance era)

  • Added two new early-game-friendly negative perks to Classical era: Cynical (-% Hero drop) and Gluttonous (double food costs - e.g. quests and festivals)

  • Starting secrets should now be correctly granted.

  • Ability boost from exploited 'drinks' Strategic resources raised from +20% to +30%

  • Slightly reduced maximum levels on civs and critters so they cannot surpass your level that much.

  • Fixed a bug causing a crash when collecting Beastly recipe while having one of the idols infused. You can no longer use infused idol in this recipe - you have to 'dismantle' the idol out first.

  • Fixed a bug allowing more unique idols to be equipped when infused,

  • Lotus badges from future era nemeses should now be working as expected.

Source

Steam News / 10 January 2026

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