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- Lone King
Final Testing Phase
All planned content has been added and fixed. Other than the last 2 story chapters, I need your ideas for what else to fix or add. If no more feedback is offered, the game will release on 4 July 2024. The price of the E…
Patch notes5 changesFixBalance - Lone King
LK v7.01
Miscellaneous: Steam connection fixed (LK v6.19 wasn't connecting to Steam to detect the DLC) Missions: Tutorials moved to White One missions where they are more relevant White missions moved and added enemies Argent mo…
Patch notes10 changes1 numericFix - Lone King
Argent Story and LKv6 Finished
Argent's story chapter has been completed. I'm not really proud of it, but it will have to do for now. Some fixes and additions have been added based on reviews, such as locking the mouse to the window, preventing gamep…
Announcement3 changesBalanceGameplay - Lone King
LK v6.19 Game made more accessible, Argent story finished
Story: Argent story reworked, finished remaining missing bits Movies- pressing a button now finishes text appearing if not finished, instead of skipping turn White One mission 8 added "Enemy reinforcements" to error mes…
Announcement16 changesFixGameplay - Lone King
LK v6.17 Fixed crashes and minor issues, GUI/art made clearer
The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard Story: Argent campaign finished except for final movie GUI: Removed weakpoint damage always showing, since it's act…
Announcement9 changesFixBalance - Lone King
LK v6.16 Argent story started, story additions, gameplay/GUI fixes
Story: Argent story added, incomplete White One movie The Plan added sounds White Intel movie added file searching sprites Movie Next and Continue buttons added tooltips Base mode's Hunter's room unlocked Gameplay: Arge…
Announcement14 changes1 numericFix - Lone King
Hunter's Story Operation Added
To add more value to the expansion pack, the Hunter's story operation has been added. It consists of eight new missions, this time with a better variety of mission types; and five new cinematics, with some interesting c…
Announcement3 changesGameplayBalance - Lone King
LK v6.15: Hunter story finished; Ability Tooltips Improved
Story: Hunter story finished Gameplay: Fixed crash when enemies collide with with player Fixed crash with Shotgunner boss plasma barrier Wraith stealth defect range addition increased from 1 to 2 Enemy MG's cover equipm…
Patch notes10 changes1 numericFix - Lone King
LK v6.14 Hunter story almost finished, fixed crash
Story: Hunter story mostly content-complete, needs to be cleaned up. Gameplay: Scanners fixed crashing the game Menus: Library Dictionary added "Class"
Announcement3 changesFixGameplay - Lone King
LK v6.13: Hunter story almost finished, fixes
Story: Hunter story almost finished. Most of it is playable. Story missions fixed Objective tooltip crashing the game Menus: Tabs system improved Library menu now uses tabs Library About menu fixed not showing text Dict…
Announcement5 changesFixGameplay - Lone King
LK v6.12 Menus improved, New Library entries, sfx added, achievements, bug fixes
Menus: New Story Operation buttons fixed using wrong maniple sounds Added music for win and lose menus Campaign menu redesigned Added locations to the library Help, Reference menus now use a highlighted tab system Gamep…
Announcement7 changesFixGameplay - Lone King
LK v6.11 Game crash fixes, New sound effects
Art: Reaper charged hit animation added White's Move cinematic fixed black background having two shades of black Sounds: Hunter Overload added shutdown and restart sounds Expansion abilities added pickup sound Manipulat…
Announcement16 changesFixGameplay - Lone King
LK v6.10: Achievements, Boss Ability Upgrades, Crashes Fixed
Steam Achievements: Completing story operations Completing Game Types on hardest difficulty Story: Fixed certain missions crashing the game Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite imp…
Announcement15 changesFixGameplay - Lone King
LK v6.09: Enemy abilities upgraded, Enemy art improved, Base stage improved
Gameplay: Added Enemy Equipment level 2, at difficulty level 8 Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level Destructible terrain fixed crashing the game when hit Stages: Bas…
Patch notes10 changesFixGameplay - Lone King
LK v6.08 Level difficulty made more consistent
GUI: Argent fixed using wrong ranges for move scanner Argent fixed using minimum range instead of mid range for spear slash, causing the move scanner to not show the right ranges Move Scanners made thinner Move Scanner…
Announcement11 changesFixBalance - Lone King
LK v6.07 Move Scanner, Wraithblade art improvements
Move Scanner: Added mode for cardioid sectors instead of points Backgrounds fixed not being cardioids Gameplay: Laser Enemy fixed shield position and transparency being wrong Wraith Bomb fixed path being inaccurate Arge…
Announcement12 changesFixGameplay

