Full notes
Full Lone King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
Lone King changes
Gameplay:
Added Enemy Equipment level 2, at difficulty level 8
Defect 1, enemy abilities 2, defect 2, and enemy equipment moved down one difficulty level
Destructible terrain fixed crashing the game when hit
Stages:
Base stage added robotic arm and boxes
Base stage made amount of openness more conformed, now draws holes in a grid based on difficulty
Moon doodads fixed shadows being too dark, added shadow to shafts
Art:
Enemy tank boss added explosion animation
Enemy shield now has a different sprite for when hit, fixed default shield drawing twice
Enemies now fade out when turning invisible
Burst enemy fixed using melee sprite when switching to gun
GUI:
Sector damage larger than 180 degrees fixed drawing smallest angle
Source
Changelog.gg summarizes and formats this update. How we read updates.
