Full notes
Full Lone King update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Lone King changes
Steam Achievements:
Completing story operations
Completing Game Types on hardest difficulty
Story:
Fixed certain missions crashing the game
Wraith mission "All Over Now" fixed Godel drawing under stars, Godel sprite improved
Saviour mission Purpose removed extra station in background
Art:
Tank Boss added lighting animation for its sprite during explosion
Shotgunner boss Plasma Barrier now moves gradually during turn instead of jumping to new position
Shotgunner boss Plasma Barrier fixed all slashes spawn at its first position after it moved
GUI:
Enemy Bosses now show their ability in the enemy info Window
Teyrn fixed "SPace Mines" typo
Enemy AI type None" renamed to "Standby"
Explosive Barrels now show blast radius when targeted
Boss Ability Upgrades:
Gunslinger boss now doubles trigger range
Shotgunner barrier health doubled
Berserker boss now has two ammo
Tank boss explosion duration now lasts two turns
Blaster boss total mines and total range increased
Heavy Gunner boss now launches 2 missiles per volley
Eliminator boss stealth trigger range increased and max energy increased
Heavy Melee boss now only decreases blinder timer if the player is blinded
Gameplay:
Shotgunner boss Plasma Barrier now destroys itself when owner is destroyed/runs out of life
Move Scanners updated not destroying themselves when outdated
Menus:
Library Templar group added
Source
Changelog.gg summarizes and formats this update. How we read updates.
