Full notes
Full Lone King update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Lone King changes
The next patch will have a rewrite of the second half of the Argent campaign to bring it up to standard
Story:
Argent campaign finished except for final movie
GUI:
Removed weakpoint damage always showing, since it's actually based on enemies
Passive 2 abilities text improved
Move Scanner window fixed not disappearing when move scanners turned off
Menus:
Setup fixed abilities menu crashing the game
Argent:
Kunai's in-game object now displays its range as a circle on the map when you mouse over for the tooltip
Kunai's in-game object tooltip stats fixed showing radius as range
Kunai's preview stats when aiming at a target fixed radius showing in pixels, not metres
Battle Vision tooltip moved 'Does not apply to boss units.' to tt help
Art:
Missiles updated to have more contrast, animation improved
Missile plumes now turn teal after 2 seconds
Source
Changelog.gg summarizes and formats this update. How we read updates.
