In this update2
Full notes
Full Kingsvein update
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What changed
- Workshop
- Balance
- UI and audio
- Fixes
- Gameplay
Kingsvein changes
Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.
v1.072
Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
Bone Shield now also grants +1 Max MP
Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
Fixed Brave MP cost not being affected by any MP cost passives
Changed final boss RUIN mode passives
You can now jump over and shoot projectiles over the Underscarab
Look mode is now properly canceled when ending a turn in combat
Fixed characters that speak during combat being cured of all negative statuses
Fixed being able to interact with certain unreachable items if you have your hands full at the time
Fixed being unable to get items on the right side of small zones using controller on small screens
Fixed controller issues with action evaluation window on Possessed enemies or mounted targets
Fixed augments disappearing when destroying an augmented Robe with Shears
Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely
MODDING
Removed outdated ModSamples
Add Task 'setGlobalVarToZoneProperty'
Fixed 'removeItem' Task not removing the correct quantity
'removeZoneFX' Task now has an option to also stop playing all FX of FXID
Fixed 'talk' Task not properly assigning dialog titles when talking to nobody
Task 'addItem' now accepts quantities of negative values
Added bool ActorType.doesNotBlockLoE
Added ActorValue.rankUpTooltip
Element itemCombined is now only applied to the original item that gets combined, not the result
Added new Element 'createdByItemCombined' which is applied to the result of an item combination
v1.073
Fixed status effect bubble for Focus showing up
(Modding) Fixed 'removeItem' task misbehaving when taking from the stash
Source
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