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Steam News23 February 20242y ago

v1.072: Fell Shards

Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive. v1.

In this update2

Full notes

Full Kingsvein update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes7 additions3 changes1 removal
  • Workshop
  • Balance
  • UI and audio
  • Fixes
  • Gameplay
changedNow that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.
changedv1.072Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
addedv1.072Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
fixedv1.072Fixed Brave MP cost not being affected by any MP cost passives
changedv1.072Changed final boss RUIN mode passives
addedv1.072You can now jump over and shoot projectiles over the Underscarab
Crysolith's 'Fell Shards' passive Ruin damage to the target12Crysolith's 'Fell Shards' passive Ruin damage to the target increased, buff

Kingsvein changes

changedNow that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.
changedCrysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
addedStealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
fixedFixed Brave MP cost not being affected by any MP cost passives
changedChanged final boss RUIN mode passives

Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.

v1.072

  • Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2

  • Bone Shield now also grants +1 Max MP

  • Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve

  • Fixed Brave MP cost not being affected by any MP cost passives

  • Changed final boss RUIN mode passives

  • You can now jump over and shoot projectiles over the Underscarab

  • Look mode is now properly canceled when ending a turn in combat

  • Fixed characters that speak during combat being cured of all negative statuses

  • Fixed being able to interact with certain unreachable items if you have your hands full at the time

  • Fixed being unable to get items on the right side of small zones using controller on small screens

  • Fixed controller issues with action evaluation window on Possessed enemies or mounted targets

  • Fixed augments disappearing when destroying an augmented Robe with Shears

  • Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely

MODDING

  • Removed outdated ModSamples

  • Add Task 'setGlobalVarToZoneProperty'

  • Fixed 'removeItem' Task not removing the correct quantity

  • 'removeZoneFX' Task now has an option to also stop playing all FX of FXID

  • Fixed 'talk' Task not properly assigning dialog titles when talking to nobody

  • Task 'addItem' now accepts quantities of negative values

  • Added bool ActorType.doesNotBlockLoE

  • Added ActorValue.rankUpTooltip

  • Element itemCombined is now only applied to the original item that gets combined, not the result

  • Added new Element 'createdByItemCombined' which is applied to the result of an item combination

v1.073

  • Fixed status effect bubble for Focus showing up

  • (Modding) Fixed 'removeItem' task misbehaving when taking from the stash

Source

Steam News / 23 February 2024

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