In this update2
Full notes
Full Kingsvein update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Workshop
- Fixes
Kingsvein changes
Surprise! Over a year after launch, Kingsvein gets Steam cards and other community items, like little emoticons
and profile backgrounds!
I commissioned some beautiful artwork from TEOFT for the cards, and they turned out awesome! He has a fun gritty style that matches Kingsvein well. I can't wait for people to get cards and see full hi-res versions of the art!
CHANGES
Steam cards, emoticons, and profile backgrounds added!
Fixed incorrect damage estimation with delayed abilities using Opportunist with other weapon passives
Slightly optimized texture loading
Fixed crash on launch for users with certain language settings
MODDING
Added Lua function 'getGlobal_string()'
Fixed formula 'w2:weight' using main hand weapon instead of offhand
Modded drawOrderFX now use texture size as sourceRect if it isn't specified
Mods can now specify colors by name, by R,G,B format, or by R,G,B,A format
Moved some hardcoded formulas to c_formulas.txt
Fixed cloned ItemTypes counting against maximum of 20,000 ItemTypes limit
Fixed m:randSign not working
Build mode Fill tool (hotkey: f) rework!
Highlights all affected tiles beforehand
Now only selects contiguous tiles, like a normal fill tool
Can select non-contiguous if Ctrl is held
Range increased from 8 -> 15
Source
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