In this update1
Full notes
Full Kingsvein update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Performance
Kingsvein changes
Here's a little update just in time for the Turn-based RPG fest! Gouge is a little weaker when maxed out, dumb enemies are even dumber, and tooltips can be made way bigger (perfect for playing on the small screen of a Steam Deck).
v1.1.22
Added 'Double Tooltip Size' option
Chisel's Gouge max ranks decreased to 4 and XP costs increased (characters who already have 5 ranks will keep them)
Very stupid enemies (Groaches, Lotches, & Ogres) will now blithely walk into delayed abilities such as Bide or Inferno
Fixed Sigil-scarred bonus not working with conditional bonuses such as the Groach Necklace
Fixed Leap Strike buff being removed when undoing movement in certain circumstances
Enemy Vixflies no longer scale with difficulty setting
Fixed AI being able to use armor/accessory abilities when they are not equipped
Fixed crash with certain characters in text (they are now replaced by *)
Added extra null checks to turn start to fix rare crash
(Modding) Fixed ActorType cloning not working
(Modding) Added element 'moveSelected', applied when a player's move is selected but before it happens
(Modding) Fixed enterZone and leavingZone elements not being applied to Actors
(Modding) Fixed rare softlock when selecting a random name for a new Actor
(Modding) Fixed custom ActorValues not being properly applied to custom ActorPrefabs
(Modding) 'removeItemFromParty' task now properly removes items from inside carried containers
Source
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