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Steam News13 March 20251y ago

v1.2.1: Fangs for playing

Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!

In this update2

Full notes

Full Kingsvein update

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What changed

6 fixes6 additions1 change1 removal
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedHere's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!
addedCHANGESNew flail, the Stoneripper, which deals bonus damage to Poisoned or Bleeding targets found in the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet)
fixedCHANGESFanger's 'Fang' ability rework! Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash 'Fang' can now be cast on an existing Fang Fixed Fangs sometimes getting pushed under characters and not dealing damage Fixed Fangs pushing items 3 tiles instead of 2
fixedCHANGESFixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick)
fixedCHANGESFixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive
addedCHANGESAdded dust FX when an item on the ground bonks into an object or character

Kingsvein changes

addedHere's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!
addedNew flail, the Stoneripper, which deals bonus damage to Poisoned or Bleeding targets found in the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet)
fixedFanger's 'Fang' ability rework! Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash 'Fang' can now be cast on an existing Fang Fixed Fangs sometimes getting pushed under characters and not dealing damage Fixed Fangs pushing items 3 tiles instead of 2
fixedFixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick)
fixedFixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive

Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!

CHANGES

  • New flail, the Stoneripper, which

    deals bonus damage to Poisoned or Bleeding targets

    found in

    the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet)

  • Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives

  • Inner Eye and Full Power passives now work with Titan's Suplex

  • Fanger's 'Fang' ability rework!

    • Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks

    • Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash

    • 'Fang' can now be cast on an existing Fang

    • Fixed Fangs sometimes getting pushed under characters and not dealing damage

    • Fixed Fangs pushing items 3 tiles instead of 2

  • Teamwork now only boosts stats during combat

  • Fixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick)

  • Fixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive

  • Team colors when pressing Highlight All now doesn't show for KO'd creatures

  • Added dust FX when an item on the ground bonks into an object or character

  • Slightly optimized loading various data types

MODDING

  • Added new "Mods" config menu! Only appears outside combat when you have a mod that can be configured. You can add a dialog for setting your mod's configuration by giving your mod a DialogOption with ID=modsDialog;

  • ItemEffect, ItemReaction, etc. no longer crash if the ItemType ID they reference does not exist

  • Fixed incorrect description of 'cancelIf' task

  • ItemTypes with special=timer; and timer=0; will execute timerUp immediately instead of never

  • Added ItemType.special.timer_realtime

  • Fixed 'Edit Mod Tags' only being able to upload 1 tag

  • Fixed Jagged Wyvern mod's special trait not working

  • Krakenslayer mod now has ability previews

Source

Steam News / 13 March 2025

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