In this update2
Full notes
Full Kingsvein update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Kingsvein changes
Here's a new flail to play with, and lots of fixes to smooth out issues with Fangs, Suplex, and Trigger-like weapons. That, and modders can now add dialog directly to the menu if they choose!
CHANGES
New flail, the Stoneripper, which
deals bonus damage to Poisoned or Bleeding targets
found in
the northwest chamber below the Commoners' Grounds (only for saves that haven't visited yet)
Triggers and Lanterns wielded as weapons now work with Venom, Shield Bash, Fell Shards, and Vix Mark passives
Inner Eye and Full Power passives now work with Titan's Suplex
Fanger's 'Fang' ability rework!
Fangs now always explode AFTER being pushed by Bash, Smite, or similar 'damage and push' attacks
Fangs now consistently explode when pulled then struck, such as by Razorwire or Wave Crash
'Fang' can now be cast on an existing Fang
Fixed Fangs sometimes getting pushed under characters and not dealing damage
Fixed Fangs pushing items 3 tiles instead of 2
Teamwork now only boosts stats during combat
Fixed Flails used with Bash showing wrong push direction when attacking diagonally (you can choose direction with the Arrow keys or Right Joystick)
Fixed Arcshot Bow showing wrong tile for electric damage when attacking diagonally using Artillery passive
Team colors when pressing Highlight All now doesn't show for KO'd creatures
Added dust FX when an item on the ground bonks into an object or character
Slightly optimized loading various data types
MODDING
Added new "Mods" config menu! Only appears outside combat when you have a mod that can be configured. You can add a dialog for setting your mod's configuration by giving your mod a DialogOption with ID=modsDialog;
ItemEffect, ItemReaction, etc. no longer crash if the ItemType ID they reference does not exist
Fixed incorrect description of 'cancelIf' task
ItemTypes with special=timer; and timer=0; will execute timerUp immediately instead of never
Added ItemType.special.timer_realtime
Fixed 'Edit Mod Tags' only being able to upload 1 tag
Fixed Jagged Wyvern mod's special trait not working
Krakenslayer mod now has ability previews
Source
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