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Steam News27 November 20241y ago

v1.1.32: Re-Desecrated

Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.

In this update3

Full notes

Full Kingsvein update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes9 additions5 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
changedWork to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.
addedCHANGESCrysolith's Desecrate reworked: It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood Base damage and range increased by +1 It now highlights the entire area you will affect when previewing Echo Casted Desecrate now works properly instead of dealing 0 damage It can now spread through and deal damage to Dark Ice
changedCHANGESAshen's Catalyze reworked: It now deals full damage through all tiles with Blood, instead of only 1 damage Base damage reduced by 1 It now highlights the entire area you will affect when previewing
changedCHANGESVanguard's Revitalize base healing increased from 4 -> 5
changedCHANGESVanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15%
fixedBUGFIXESFixed frozen targets sometimes sliding out when elements are applied to Dark Ice
Vanguard's Revitalize base healing45Vanguard's Revitalize base healing increased, buffVanguard's Barge base damage60%70%Vanguard's Barge base damage increased, buffVanguard's Barge base damage increased from 60% -> 70%, rank up+20%+15%Vanguard's Barge base damage increased from 60% -> 70%, rank up decreased, nerf

Kingsvein changes

changedWork to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.
addedCrysolith's Desecrate reworked: It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood Base damage and range increased by +1 It now highlights the entire area you will affect when previewing Echo Casted Desecrate now works properly instead of dealing 0 damage It can now spread through and deal damage to Dark Ice
changedAshen's Catalyze reworked: It now deals full damage through all tiles with Blood, instead of only 1 damage Base damage reduced by 1 It now highlights the entire area you will affect when previewing
changedVanguard's Revitalize base healing increased from 4 -> 5
changedVanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15%

Work to improve Kingsvein's balance, engine, and modding continues! Desecrate and Catalyze get a nice visual and mechanical upgrade, and there's a swathe of buffs in store for Vanguard abilities.

CHANGES

  • Crysolith's Desecrate reworked:

    • It now deals 50% Ruin damage to all contiguous tiles, and 50% Ice damage to tiles with Blood

    • Base damage and range increased by +1

    • It now highlights the entire area you will affect when previewing

    • Echo Casted Desecrate now works properly instead of dealing 0 damage

    • It can now spread through and deal damage to Dark Ice

  • Ashen's Catalyze reworked:

    • It now deals full damage through all tiles with Blood, instead of only 1 damage

    • Base damage reduced by 1

    • It now highlights the entire area you will affect when previewing

  • Vanguard's Cover now also cures the ally's negative status effects

  • Vanguard's Revitalize base healing increased from 4 -> 5

  • Vanguard's Barge base damage increased from 60% -> 70%, rank up reduced from +20% -> +15%

  • 'Bright Spark', 'Fireburst', 'Impaler', 'Brute', and 'Antipode' passives now also work during your delayed abilities

BUGFIXES

  • Fixed frozen targets sometimes sliding out when elements are applied to Dark Ice

  • Fixed being able to dupe items by swapping them out of a Projection's hands using hotkeys

  • Held items are now automatically put back where they came from when swapping characters in combat

  • Fixed glitchy behavior when using character switch keybinds with class window open in combat

  • Fixed being able to take items from others using the class window during combat

  • Fixed pressing Class Window button on controller opening it for past highlighted characters

  • Fixed D-pad preventing Joystick inputs from registering if they are both bound to the same command

  • Fixed typo in Knobby Tendril journal entry

  • Fixed Stealth Sense tooltip keybind extending past the tooltip window

  • Slightly optimized main menu load time on start up

MODDING

  • Added bool ActorValue.appendMagnitudeToFXID, which lets you change fxEvery4Frames based on magnitude

  • Replaced most Dictionaries with a custom MyDictionary class that has better error reporting

  • Added 'haltSlidingItems' ItemType special property that stops items from being pushed past

  • Fixed FXData 'addCasterRotation' not working for actions cast by items on the ground

  • Fixed drawOrderFX 'trackActorPosition' being inconsistent when used with fxEvery4Frames

  • Added 'purge' actorValue that only dispels positive status effects

  • Status effects of ActorValues that don't exist (such as from disabling an old mod) will no longer crash when cured

  • Keyframe depthMod now works for non-bodyPart keyframes

  • ItemReactions now check Action fReq instead of ignoring it

  • Added 'casterAsCurrentOrExecuter' formula prefix

  • Added 'm:sameHostileCurrentActorOrExecuter', 'm:diffHostileCurrentActorOrExecuter', and 'currentTurnOrExecuter_sa' formulas

  • Added AoE bool 'onlyTilesContiguousFromOrigin'

  • Added ActorValueAffecter bool 'hideActEvalAt0PercentChance'

  • AoE shape 'allTiles' is now a square centered around the origin that accounts for maxRange but ignores all other parameters

  • Added AoE shapes 'allTilesWithBlood', 'allTilesWithIceOrBlood, 'allTilesIceOrBloodContiguousWithBlood'

Source

Steam News / 27 November 2024

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