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Steam News16 January 20251y ago

v1.2: Anniversary patch! (Ability demos & new passive!)

It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it!

In this update6

Full notes

Full Kingsvein update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes7 additions7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
addedIt's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes.
addedFEATURESNew ability previews! Hover abilities in the class window to see a demonstration!
addedFEATURESNew accessory, Shattered Heirloom, which powers up Defy Death , found in the Pale Ravine, but only for saves that haven't visited it yet
addedFEATURESNew accessory, Lamprey Disc, which adds a debuff to shield attacks , found in the bottom of the Pale Ravine, but only for saves that haven't visited it yet
addedFEATURESNew Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP
changedBALANCEFanger's 'Whiplash' base range increased by +1

Kingsvein changes

addedIt's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes.
addedNew ability previews! Hover abilities in the class window to see a demonstration!
addedNew accessory, Shattered Heirloom, which powers up Defy Death , found in the Pale Ravine, but only for saves that haven't visited it yet
addedNew accessory, Lamprey Disc, which adds a debuff to shield attacks , found in the bottom of the Pale Ravine, but only for saves that haven't visited it yet
addedNew Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP

It's been exactly one year since Kingsvein launched, so let's celebrate with a big new usability feature: ability demos! Now when you look at an ability in your class window, you get to see an example preview of it! There's also two new items and a new passive to play with, plus plenty of little bug fixes.

FEATURES

  • New ability previews! Hover abilities in the class window to see a demonstration!

  • New accessory, Shattered Heirloom, which

    powers up Defy Death

    , found in

    the Pale Ravine, but only for saves that haven't visited it yet

  • New accessory, Lamprey Disc, which

    adds a debuff to shield attacks

    , found in

    the bottom of the Pale Ravine, but only for saves that haven't visited it yet

  • New Titan passive, 'Full Power', which increases club, fist, and shield damage based on your HP

BALANCE

  • Fanger's 'Whiplash' base range increased by +1

  • Marksman's 'Backscatter' primary shot base damage is now always 100% instead of starting at 80%

  • Reduced most Knight and Mystic base ability XP costs to improve early game pacing

  • Slightly increased XP reward for defeating Wisps

  • Slightly increased average starting XP

  • Remir now starts with Brave learned

FIXES

  • Advanced Tips section now mentions that damage always rounds up

  • Fixed AI aiming Catalyze at empty tiles

  • Fixed AI sometimes using the wrong weapon for their Counter

  • Fixed NPCs being able to rank up Defy Death

  • Fixed unnecessary delay when ending turn with Chilling Curse passive

  • Fixed being able to cure Vixflies of their time limit

  • Fixed tooltips not pointing at object

  • Fixed Dendal saying his peaceful dialog when you attack after befriending him

MODDING

  • Fixed procgen items with toMake=; creating 'blank' items

  • Reverted extra, unnecessary fReq check on ItemReaction actions

  • Converted Zone.actors to MyDictionary for better error detection

  • AI now ignores ActorValueAffecters with forActEvalPurposesOnly

  • Added 'flying' actorValue that allows airborne movement. (Does not have any visual change)

  • Fonts can now be added. Place an .xnb font file in a mod folder and it will automatically be added. (NOTE: it is extremely finicky about the correct type of .xnb)

  • Modded abilities default to having no preview demonstration, but can be given one using the format explained in c_actions_knight.txt

Thank you all for playing this weird little RPG this year - and thank you everyone who discussed, tested, modded, and helped others with Kingsvein! These patches wouldn't be possible without you!

v.1.2.01

  • Fixed 1 in 100 chance of summoning an item (Spikes, Sigils, etc) failing

  • Fixed Defy Death revive chance being inaccurate at 0 ranks

v.1.2.02

  • Fixed rare crash on loading a save that was made while Spikes are dealing damage

  • Attempted fix for rare controller inventory manipulation crash

Source

Steam News / 16 January 2025

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