In this update4
Full notes
Full Kingsvein update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Kingsvein changes
Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle!
v1.1.21
Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
All Controller keybinds now use appropriate glyph icons
Added Controller Icons to Options
Ability icons on the quickslot bar are now raised slightly when being hovered or used
Added example to 'Dyslexic-friendly Font' option tooltip
BALANCE
Dragoon's 'Weapon Master' passive now also increases Dodge
Gatekeeper's 'Element Master' passive now also increases Max MP
Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item
Fanger's 'Impaler' passive now also applies to the initial damage of summoning a Fang using 'Fang'
Swarm's Eye's 'Vix Mark' passive now summons a Vixfly that lasts for 3t instead of 6t
Enemy passive 'Eldest's Blessing' now also grants immunity when statuses are cured or dispelled early
Added either +1 HP or +1 MP to all shields except Rusty and Ore Shields
Increased Dodge granted by all Boot accessories by 1%
Increased High Boots' bonus Dodge per tile moved from 2% -> 3%
FIXES
Fixed Swarm's Eye's 'Vix Mark' passive description to say it works with any weapon, not just ranged
Improved performance when drawing many lights
Fixed Wretchcleaver's damage bonus against full HP targets not working with augments
Fixed Zavarde's Holy Knight ability not working against Wisp-dead in overworld encounters
Fixed High Boots not working
Fixed infinite MP glitch when swapping away from a mounted character with Spellstrike
Fixed music sometimes not halting when Alt-Tabbing away during a loading screen
Fixed items underneath boulders being pushed/pulled by abilities along with the boulder
Fixed keybind timer not being dismissed when pressing Esc
Fixed a handful of missing icons when viewing details of stat effects caused by accessories
Fixed collisions breaking if using Launch at max rank with a Tablet
Fixed "View Next Target" showing on corpses sometimes when using a controller
Fixed rare softlock when trying to swap character during certain scene transitions
Bide moved to bottom of Knight ability list
Snipe moved to bottom of Marksman ability list
MODDING
Now up to 8 locations on the overworld can occupy the same spot. A dialog selection will pop up when clicking them, letting the player choose where to go.
Fixed 'partyItem' formula not accounting for items within containers
Fixed 'allWithinAoEofTarget' formula not working properly with caster fReqs
Fixed 'allWithinAoEofTarget' and 'numAlliesNearTargetWithinAoE' not working properly with maxRangeBonus
Fixed crash when overriding existing ActorType
Removed non-functional TerrainType.canTeleportOver property
Added 'swapTargetMount' formula prefix
Added Action.special matchMovementSpeedToAnimationDuration
Fixed AoE fReq sometimes not properly calculating on tiles with multiple actors
Fixed items changed via item combination immediately after reacting becoming unable to ever react again
m:cDistanceMoved and m:cTilesMovedThisTurn are now identical to m:tilesMovedThisTurn
Added ItemType special property 'cantPushSmallerItemsOnMyTile' (used by boulder to cover up small items)
Source
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