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Steam News27 June 20242y ago

v1.1.21: Bundles, bookmarks, and glyphs

Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle! v1.1.

In this update4

Full notes

Full Kingsvein update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

18 fixes8 additions12 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedHere are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle !
addedv1.1.21Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
changedv1.1.21All Controller keybinds now use appropriate glyph icons
addedv1.1.21Added Controller Icons to Options
addedv1.1.21Added example to 'Dyslexic-friendly Font' option tooltip
changedBALANCEDragoon's 'Weapon Master' passive now also increases Dodge
High Boots' bonus Dodge per tile2%3%High Boots' bonus Dodge per tile increased, buff

Kingsvein changes

addedHere are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle !
addedCan now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.
changedAll Controller keybinds now use appropriate glyph icons
addedAdded Controller Icons to Options
addedAdded example to 'Dyslexic-friendly Font' option tooltip

Here are a load of bugfixes, balance tweaks, and a couple convenience features just in time for the summer sale! And Kingsvein has been added to the Rad Codex Tactics Bundle!

v1.1.21

  • Can now 'bookmark' classes by right-clicking or pressing Ability Select (default: Y) on them. Bookmarking is purely a visual reminder to help you remember what classes you'd like to use later.

  • All Controller keybinds now use appropriate glyph icons

  • Added Controller Icons to Options

  • Ability icons on the quickslot bar are now raised slightly when being hovered or used

  • Added example to 'Dyslexic-friendly Font' option tooltip

BALANCE

  • Dragoon's 'Weapon Master' passive now also increases Dodge

  • Gatekeeper's 'Element Master' passive now also increases Max MP

  • Ashen's 'Fireburst' passive now benefits from Bright Spark passive and Flame Scripture item

  • Fanger's 'Impaler' passive now also applies to the initial damage of summoning a Fang using 'Fang'

  • Swarm's Eye's 'Vix Mark' passive now summons a Vixfly that lasts for 3t instead of 6t

  • Enemy passive 'Eldest's Blessing' now also grants immunity when statuses are cured or dispelled early

  • Added either +1 HP or +1 MP to all shields except Rusty and Ore Shields

  • Increased Dodge granted by all Boot accessories by 1%

  • Increased High Boots' bonus Dodge per tile moved from 2% -> 3%

FIXES

  • Fixed Swarm's Eye's 'Vix Mark' passive description to say it works with any weapon, not just ranged

  • Improved performance when drawing many lights

  • Fixed Wretchcleaver's damage bonus against full HP targets not working with augments

  • Fixed Zavarde's Holy Knight ability not working against Wisp-dead in overworld encounters

  • Fixed High Boots not working

  • Fixed infinite MP glitch when swapping away from a mounted character with Spellstrike

  • Fixed music sometimes not halting when Alt-Tabbing away during a loading screen

  • Fixed items underneath boulders being pushed/pulled by abilities along with the boulder

  • Fixed keybind timer not being dismissed when pressing Esc

  • Fixed a handful of missing icons when viewing details of stat effects caused by accessories

  • Fixed collisions breaking if using Launch at max rank with a Tablet

  • Fixed "View Next Target" showing on corpses sometimes when using a controller

  • Fixed rare softlock when trying to swap character during certain scene transitions

  • Bide moved to bottom of Knight ability list

  • Snipe moved to bottom of Marksman ability list

MODDING

  • Now up to 8 locations on the overworld can occupy the same spot. A dialog selection will pop up when clicking them, letting the player choose where to go.

  • Fixed 'partyItem' formula not accounting for items within containers

  • Fixed 'allWithinAoEofTarget' formula not working properly with caster fReqs

  • Fixed 'allWithinAoEofTarget' and 'numAlliesNearTargetWithinAoE' not working properly with maxRangeBonus

  • Fixed crash when overriding existing ActorType

  • Removed non-functional TerrainType.canTeleportOver property

  • Added 'swapTargetMount' formula prefix

  • Added Action.special matchMovementSpeedToAnimationDuration

  • Fixed AoE fReq sometimes not properly calculating on tiles with multiple actors

  • Fixed items changed via item combination immediately after reacting becoming unable to ever react again

  • m:cDistanceMoved and m:cTilesMovedThisTurn are now identical to m:tilesMovedThisTurn

  • Added ItemType special property 'cantPushSmallerItemsOnMyTile' (used by boulder to cover up small items)

Source

Steam News / 27 June 2024

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