Full notes
Full Kingsvein update
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What changed
- Gameplay
- Balance
- Performance
- Maps
- Fixes
Kingsvein changes
Kingsvein now has a 16th class, the Swarm's Eye! As a combination archer-summoner, the Swarm's Eye controls a swarm of Vixflies, calling them as allies or even shooting them directly at enemies.
The Swarm's Eye has high versatility, power, and range, but high MP costs. They can also inflict a new status effect - 'Itchy' - which increases physical and ruin damage taken by +1.
Anyone with 250 Fanger XP and 400 Marskman XP can become a Swarm's Eye.
FEATURES
New class: Swarm's Eye! Requires 250 Fanger XP and 400 Marksman XP.
Added Vix Horn augment item (only for new games or those that haven't visited
the final dungeon
)
Added Empty Quiver Charm (only for new games or those that haven't visited
Pale Ravine
yet)
Speed Up Enemy Turn now shows a fast forward icon in the top left while active
New hotkey: Speed Up (Toggle) - Press once to speed up enemy turns until it is pressed again
BALANCE
Fanger's Razorwire MP cost reduced 3 -> 2
Melder's Soilshift MP cost inreased 1 -> 2
Teamwork changed to grant +1 Attack per adjacent ally with Teamwork, capped by Teamwork rank
Teamwork Star cost changed from 1/3/5 -> 2/3/4
FIXES
Fang and Caltrops can now be used with Spellstrike
Fixed Wave Crash frequently failing to let Spikes or Fire damage occur to enemies pulled
Fixed being unable to jump over difficult terrain if an ally is standing on it
Fixed Chilling Curse not working on possessed enemies
Fixed being able to Suplex friendly NPCs and NPCs that are immune to pushes
Fixed Undying being able to be dispelled
Fixed AI trying to target invisible characters with Flamelash
MODDING
Added XY AreaOfEffect.originOffset (example: originOffset=0,1;)
Added bool AreaOfEffect.sortTileOrderByDistanceToOrigin
Global variable "actionApplyingElementBuffs" is now set before the AvAffecters are executed
Global variable "actorClassOfActionApplyingElementBuffs" is now set before the AvAffecters are executed
'summonActor' AvAffecters now take a duration, which sets the actTimer of the new Actor
Fixed debug mode data refresh sometimes changing appearance of items in containers
Fixed 'neverRepositionOnMove' not working on delayed actions
Source
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