In this update4
Full notes
Full Kingsvein update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Kingsvein changes
New passive, with more tweaks and fixes! Next up, even more fixes, especially for modding. I'd like to get Steam Workshop support ready for Kingsvein sooner rather than later!
v1.05
Added new Crysolith passive 'Chilling Curse'!
BALANCE
Added a small extra encounter to the Commoner's Grounds (new games only)
Fine Robe, Velvet Robe, and Mystic Robe grant +1 more HP
Megasledge can now be augmented
Very slightly reduced difficulty of Pauper Mounds and Narrow Pass spawns
Vengeful Murk now grants status effect immunity for 1t
FIXES
Fixed Chargers having 3 less HP than they should
Added a little more red on small blood pools to improve visibility
Gambesons are now worth $0
Fixed being able to die when ending your turn on a Growth if Poisoned with 1 HP left
Fixed Journal Entry Completion statistic at the end being slightly inaccurate
Megasledge can now break tables and statues from any angle
Slightly increased brightness of darkest stone floor texture
Fixed illusory clones becoming real during the final fight
Added null checks to dialog to fix rare crashes using keyboard input
Can now start a game without naming your characters if you attempt to twice
Fixed player turns rarely ending too early, causing certain timing issues
Blind no longer cancels a currently-charging Dark Current, but Dark Current cannot be started while Blind
MODDING
Added 'cancelIf' Task
Source
Changelog.gg summarizes and formats this update. How we read updates.
