In this update4
Full notes
Full Kingsvein update
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What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
Kingsvein changes
It's Kingsvein's first balance patch! There's a few changes to over-dominant abilities, and some buffs for underused ones. (And plenty of bugfixes too.)
The biggest change is to Fragile. Fragile gets too much mileage in mid- and late-game - for both the player and enemies - so its damage multiplier is getting reduced from 50% to 30%. This is not as big of a nerf as it seems, however: damage numbers get rounded up, so Fragile is still just as effective with multi-hit effects such as pushes, or on weapons that have augments like Barbs on them (they have their damage increased from 1 to 2 - no change between 30% and 50%).
v1.04
BALANCE
Fragile damage multiplier reduced from +50% -> +30%
Fanger's Razorwire now also deals 1 (or more) physical damage
Titan's Suplex now also scales with Fist Skill
Dragoon's Storm Assault base damage reduced 60% -> 50%, but deals +20% more with melee weapons
Allies that attack with Marshal's Strike! now deal 10% less damage with repeated Strike!s in the same round
Allies that attack with Marshal's Shoot! now deal 20% less damage with repeated Shoot!s in the same round
Marshal's Strategize passive duration increased from 1t -> 2t
Increased Mythril Barb Dodge bonus from 4% -> 5%
FIXES
Dragoon's Twin Fang used with a crossbow now triggers Quick Reload with the second attack
Multiple pushes in one attack now stack with eachother instead of overriding eachother
Gate: Anchor now triggers end of turn effects (such as Growths) on the tile you teleport to
Blind no longer cancels a currently-charging Wisplash, but Wisplash cannot be started while Blind
Added journal entry for Archery Glove
Fixed Strike! and Shoot! not working if used a 2nd time using the Wisp Slayer's bonus action
Fixed Goop Gland with Spear Banner still hitting allies
Fixed occasional crash when a Projection dies while charging a spell
Fixed softlock if an enemy using X-Strike or Twin Fang dies to Pauldrons or Thorn Shield
Fixed AI being able to force-feed the player Gilg Extract
Fixed Dark Augur's MP Shield not working on both hits of multi-hit attacks like Twin Fang
Fixed final dialog glitch if you lack party members to participate in the dialog
Fixed special effects (such as creating items, spawning creatures, or mounting) failing randomly
Fixed final boss getting stuck when moving sometimes
Fixed being able to aggro only one member of a peaceful group by spilling braziers on them
MODDING
Fixed crash when auto-refreshing mod data
Fixed modded ItemTypes not being preserved on data refresh
Source
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