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Steam News31 January 20265mo ago

Devlog #8 – Chapter 3&4 Progress

Hello! This is Happy Slugs, the development team behind . Our hearts are racing—this is our first devlog of the year! We'll share the progress updates you've been curious about right away.

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Full Kill The Clock update

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Repeated intro

Hello! This is Happy Slugs, the development team behind .

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
  • Events
added● Chapter 3 ProgressProgramming 1: Script implementation into game (85%) New!
changed● Chapter 3 ProgressArt 1: Investigation items and background images (99%) 2: Event CG & Ending CG (100%)
added● Chapter 3 ProgressTranslation 1: In-house English translation (80%) 2: Japanese translation outsourcing (80%) New! 3: Chinese translation outsourcing (80%)
added● Chapter 4 ProgressScenario/Dialogue Work 1: Overall story flow and major plot structure (Complete) New! 2: Detailed scene development, dialogue flow, and branching structure planning (90%) New! 3: Actual dialogue and direction script writing (0%) 4: Script implementation into game (0%)
added● February 2026 Development PlansThank you so much for staying with us on in 2026 as well. It's been quite cold lately—we hope everyone has a healthy and happy new year.

Our hearts are racing—this is our first devlog of the year! We'll share the progress updates you've been curious about right away.

● Chapter 3 Progress

  • Programming

    • 1: Script implementation into game (85%) New!

  • Art

    • 1: Investigation items and background images (99%)

    • 2: Event CG & Ending CG (100%)

  • Translation

    • 1: In-house English translation (80%)

    • 2: Japanese translation outsourcing (80%) New!

    • 3: Chinese translation outsourcing (80%)

Chapter 3 programming is nearing completion except for a few critical parts. If possible, we plan to finish programming in early February and complete art work and translation outsourcing based on the final script.

● Chapter 4 Progress

  • Scenario/Dialogue Work

    • 1: Overall story flow and major plot structure (Complete) New!

    • 2: Detailed scene development, dialogue flow, and branching structure planning (90%) New!

    • 3: Actual dialogue and direction script writing (0%)

    • 4: Script implementation into game (0%)

While Chapter 3 programming has been progressing, we've also been working on the detailed scenario for Chapter 4, the final chapter. We've refined the existing framework with additional lore and have nearly completed the overall development and branching subdivision. Please note that actual dialogue writing and programming will begin after Chapter 3's update.

● February 2026 Development Plans

  • Complete Chapter 3 script implementation into game

  • Review additional/revised scripts and art resources

  • Complete translation work

  • Chapter 3 debugging

  • Complete Chapter 4 full branching planning

  • Begin Chapter 4 art resource work

In February, we plan to focus on completing and debugging the nearly-finished Chapter 3. We'll post a Chapter 3 update announcement as soon as this work is completed.

Thank you so much for staying with us on in 2026 as well. It's been quite cold lately—we hope everyone has a healthy and happy new year.

Thank you always! — Happy Slugs 🐌

Source

Steam News / 31 January 2026

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