HomeGamesUpdatesPricingMethodology
Steam News31 December 20256mo ago

Devlog #7 – Chapter 3 Progress

Hello! This is Happy Slugs, the development team behind Kill The Clock. It’s hard to believe that 2025 has already come to an end.

Full notes

Full Kill The Clock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! This is Happy Slugs, the development team behind Kill The Clock.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changed1. Chapter 3 ProgressAs mentioned in our previous devlog, once the programming phase is complete, the remaining tasks will also reach 100% completion together . We’d also like to note that, to avoid duplication and ensure only finalized scripts are translated, the remaining translation work will continue after programming is finished .
changed2. Planned Development for January 2026In January, development will continue with a strong focus on programming, much like this month. We’ll keep working hard to bring you the next chapter as soon as possible.
added2. Planned Development for January 2026Thank you so much for all the love and support you’ve shown Kill The Clock throughout the year. We wish you all a healthy and happy New Year in 2026.

It’s hard to believe that 2025 has already come to an end. We hope this year has been a happy one for you, and that Kill The Clock was able to bring you some small moments of enjoyment along the way. With that, we’d like to share our final devlog of the year.

1. Chapter 3 Progress

Programming

  1. In-game script implementation (60%) 🆕

Script Work

  1. Dialogue and direction writing (99%) 🆕

Art Resources

  1. Investigation items & background images (99%) 🆕

Translation Work

  1. In-house English translation (80%) 🆕

  2. Japanese translation (outsourced) (70%) 🆕

  3. Chinese translation (outsourced) (80%) 🆕

Programming for Chapter 3 is progressing smoothly. All planned art resources, CGs, and scripts have been completed, but small additions and adjustments are still being made to better match the actual in-game presentation.

As mentioned in our previous devlog, once the programming phase is complete, the remaining tasks will also reach 100% completion together. We’d also like to note that, to avoid duplication and ensure only finalized scripts are translated, the remaining translation work will continue after programming is finished.

2. Planned Development for January 2026

  • Continue implementing Chapter 3 scripts into the game

  • Review additional or revised scripts and art resources

  • Complete all translation work

In January, development will continue with a strong focus on programming, much like this month. We’ll keep working hard to bring you the next chapter as soon as possible.

Thank you so much for all the love and support you’ve shown Kill The Clock throughout the year. We wish you all a healthy and happy New Year in 2026.

As always, thank you! — Happy Slugs 🐌

Source

Steam News / 31 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.